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I tried published release binaries and found that "Voxel Cone Tracing" technique does not work: rendered image (see screenshot below) significantly differs from the image demonstrated on the main page…
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#### System Information
- Ogre Version: all
#### Detailled description
So I believe this **is** an issue. Also forum seems less direct.
I'm checking out GI methods recently. I have some unders…
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Something better than a flat ambient term is needed for GI/indirect light when there is no ray-tracing support. It should ideally still be at least semi-dynamic.
Reflective shadow maps
Voxel Cone …
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## What problem does this solve or what need does it fill?
I'm working on adding voxel cone tracing, which requires meshes to be processed with a compute shader. Right now, some of the compute bindin…
Dimev updated
3 years ago
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Hi!
I'm doing some research on Voxel Cone Tracing, so that I can implement it in VR. I found your implementation on Android, and I found it interesting to check it with newer hardware. However, whe…
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* 5\.Design a full real-time global illumination solution
Reference:
> * Real-time Rendering
[\[Moller 2018\] Tomas Akenine Moller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, S…
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### Godot version
4.5 Beta 5
### System information
Windows 11, Nvidia RTX4070ti, AMD Ryzen7700x
### Issue description
Voxel GI creates extreme banding artifacts from sky indirect contribution wh…
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my computer system is window10 and opengl version is 4.5 , and the hardware is not nvidia but (Intel(R) UHD Graphics 630, when I run the problem the system broke down whith the information;
Initializ…
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### Godot version
3.5.beta (5194c612a)
### System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)
### Issue description
GIProbe rendering displays the sky too bright in reflections unless…
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**Godot version**
3.1.1
**OS/device including version:**
Windows 10(64 bit)
Running on a laptop with a 1060, i7-8750H @ 2.20GHz and 16 GB ram
**Issue description:**
Building lighting with a GI …