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**Description of your request**
Update custom attributes for multiple plants in one request
**Describe the solution you'd like**
Just like it's possible to update several plants simultaneously fo…
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It would be beneficial to have the ability to divide the watering time when we repeat a watering sequence instead of multiplying it. When setting the watering time via smart_irrigation, we typically d…
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I really appreciate the possibility to define the best irrigation duration. Thank you very much for your work !
As I'm a novice, I have another need to cover. At what time I need to start irrigati…
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GH-01 : **User can water plants**
GH-02 : **When the user waters a plant, the plant’s water stats increases. (increase amount depends on the plant)**
GH-03 : **When a day passes and the water stat i…
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In water detail, list all user's plants on that watering schedule
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I am developing a local database application to catalog my conversations after I use chatgpt-convdown to download them. I'm simply parsing the text file and reformatting it into something useful. For …
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Hello Eugene
I am very sorry to kind of reopen this old issue. At least on my farmbot it seems still very inefficient the way the bot drives around the field. I guess it goes through by plant name do…
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It would be great if some sort of watering/fertilizing suggestions could be implemented based on the plant name, pot size and the soil type like how Blossom and Planta handle that.
There are some for…
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When playing the game, the following issues with controls and interactions have been observed:
Unpredictable Tilling Behavior: When using the hoe to till the soil, it is unclear which tile will be …
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- [x] Hold press to uproot plants so that the player does not accidentally remove plants that are not fully grown
- [ ] Able to plant directly into the grow slots
- When stack is dragged to grow slo…