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Hi! Thanks for this great work. I have a humanoid agent (ball joints) and an object. Can current integrator (say XPBD) support the physical between them? I tended to use omni/isaac-sim but they don't …
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Hi Yuki,
great repo, thanks!
I was wondering whether you could add a proper damping support to Distance Constraints as described in the original XPBD paper (Eq. 26)
Thanks!
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Greetings, as xpbd is being discontinued, I've been migrating my new foxtrot template (recommended to me by a video helping folks get started on the Bevy Game Jam) based app to avian and Oxidized Navi…
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I've uncountered some interesting collision handling behaviour and I am not sure if it is an error on my part, or a bug in `bevy_xpbd`.
I have entities that have `Vision`. I implement `Vision`, by …
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Building `bevy_xpbd` from a git source with `cargo vendor` fails with an error involving `../../src/lib.rs`.
To reproduce:
```bash
cargo init foobar
cd foobar
cargo add --git https://github.c…
musjj updated
5 months ago
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Right now I can see this only works for 3d rendering and with 3d physics (bevy_xpbd_3d) would it be possible to make it 3d/2d agnostic?
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Hi, just found this project. Don't really have a concrete issue, but some design questions id like to discuss.
Ive recently started work on a similar project in JAX, that tries to use [XPBD](https:…
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I've spent hours tried to debug this, but am stuck and need some help. Using bevy_xpbd_2d.
I tried to naïvely (following the documentation) add a `RigidBody` to an existing `SpriteBundle` entity. B…
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Already done animating the cancer cell aggregation, working on polishing and beautifying it, and want to do the jelly softbody effect next (Obi Softbody Directed Particle XPBD solver or Softbody Physi…
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Not sure if it helps someone. To avoid too much loss of energy during collisions, in my particular implementation, I added an energy conservation restriction in the postSolve phase which scales all ve…