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ABrandau
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Shattered-Paradise-SDK
Shattered Paradise's main repository and installation Kit.
GNU General Public License v3.0
58
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Crash in Skirmish `System.InvalidOperationException`: Attempting to query the position of an invalid Target
#72
NetBLOKS
closed
1 month ago
3
A rare crash when exit a finished game
#71
dnqbob
opened
1 month ago
1
Crash in multiplayer game to desktop
#70
Tom-0169
closed
1 month ago
3
Exception Object reference not set to an instance of an object
#69
vgaming
closed
2 months ago
8
gumfona01.tem not found - trying to build and run the game locally
#68
vgaming
closed
2 months ago
2
---
#67
vgaming
closed
2 months ago
0
Crash System.InvalidOperationException: Sequence contains no matching element
#66
vgaming
closed
2 months ago
14
Crash: Attempting to query the position of an invalid Target
#65
vgaming
closed
3 months ago
4
Art tweaks
#64
ABrandau
closed
3 months ago
1
Enable debugging
#63
PunkPun
closed
3 months ago
0
3 second input delay during multiplayer
#62
ThomasVinas
closed
4 months ago
3
Update SDK
#61
PunkPun
closed
4 months ago
0
Crash at start with new Playtest
#60
NetBLOKS
closed
4 months ago
10
AI do nothing in multiplayer games
#59
aash
closed
6 months ago
2
Game crashing bug with mission.
#58
GhostSlayer305
closed
6 months ago
4
BUG: Latest playtest cannot install Tiberium Sun assets
#57
lemonzest79
closed
4 months ago
3
Commando-infantry tier units buff.
#56
Punska
opened
1 year ago
1
Clients crash after multiplayer round
#55
SissiHermanni
opened
1 year ago
6
Some rebase mess fix on AI for new pathfinder on upstream
#54
dnqbob
closed
2 years ago
1
sp-pic
#53
dnqbob
opened
2 years ago
19
performance on multi-queue production
#52
dnqbob
closed
1 year ago
2
Our new units information UI have render performance issue
#51
dnqbob
closed
4 months ago
1
Development Suggestions
#50
InsaneKnight
opened
2 years ago
3
Force Push: Reword "Fix GTDROP can be blocked by minivein"
#49
dnqbob
closed
2 years ago
0
Crash by GrantConditionOnSubterraneanLayer
#48
dnqbob
closed
2 years ago
5
AI will cancel repairing after capture a building being repaired
#47
InsaneKnight
opened
2 years ago
2
AI Nod and Mutant shall not replenish their lost harvesters.
#46
InsaneKnight
closed
2 years ago
2
(Balance will change!!!)AttackFollowFrontal that attack while moving like AttackAircraft
#45
dnqbob
closed
2 years ago
4
GattlingReloadDelayMultiplier for linear accelerating gattling
#44
dnqbob
closed
2 years ago
1
Crash
#43
kienanstewart
closed
2 years ago
2
Crash
#42
dnqbob
closed
2 years ago
4
fix of picking wrong release and tag cleanup for bsdiff packaging
#41
CDVoidwalker
closed
2 years ago
0
Shellmap crash
#40
dnqbob
closed
2 years ago
1
Remove ASI specific gamespeeds
#39
jrb0001
closed
2 years ago
0
Set NetTickScale to 1 and changes for ASI
#38
jrb0001
closed
2 years ago
0
Requirement for further launcher
#37
CDVoidwalker
closed
2 years ago
0
Change C.A.B.A.L.'s Support Superweapon
#36
dnqbob
closed
3 years ago
1
Crash: by using ion-cannon
#35
dnqbob
closed
2 years ago
2
Crash: Revoke condition on GrantConditionOnDamageState
#34
dnqbob
closed
3 years ago
4
Bug: Condition in WithMakeAnimation cannot revoke properly
#33
dnqbob
closed
1 year ago
1
Update release page link
#32
JacopKane
closed
3 years ago
1
Crash
#31
dnqbob
closed
3 years ago
4
about remove actors spawn on death in subterranean units
#30
dnqbob
closed
1 year ago
1
some change
#29
dnqbob
closed
3 years ago
1
Linux compile test
#28
dnqbob
closed
3 years ago
1
Add different trail image
#27
dnqbob
closed
3 years ago
0
new effect and engine upgrade
#26
dnqbob
closed
3 years ago
8
New effect for shield generator
#25
dnqbob
closed
3 years ago
0
New eff and fix
#24
dnqbob
closed
3 years ago
2
Small Fixs
#23
dnqbob
closed
3 years ago
0
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