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Aeva
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m.grl
Midnight Graphics & Recreation Library
http://mgrl.midnightsisters.org
GNU Lesser General Public License v3.0
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Update Blender addon to Blender 2.80.
#265
wijnen
closed
5 years ago
0
Some parse problem in glsl parser
#264
jiazheng
opened
6 years ago
2
Support node argument to please.overlay.new_element.
#263
wijnen
closed
7 years ago
0
Allow bind_to_node as part of please.overlay.new_element()
#262
wijnen
closed
7 years ago
1
cleanup rough parts of glsl->glsl compiler
#261
Aeva
opened
7 years ago
0
ensure position attribute is always attribute 0
#260
Aeva
opened
7 years ago
0
drag-and-drop broken in bezier curve demos
#259
Aeva
opened
7 years ago
0
glsl compiler error on mobile device
#258
Aeva
opened
7 years ago
0
improve robustness of vertex animation hook
#257
Aeva
opened
7 years ago
0
provide better time precision to shaders
#256
Aeva
closed
7 years ago
1
water renders black in dynamic glsl demo
#255
Aeva
closed
7 years ago
0
better instancing demo
#254
Aeva
opened
7 years ago
0
asset preloading for automated testing
#253
Aeva
opened
7 years ago
0
verify api robustness of new texture types
#252
Aeva
opened
7 years ago
0
cubemap cameras / shadow casting spot lights
#251
Aeva
opened
7 years ago
0
WebGL 2 support considerations
#250
Aeva
opened
7 years ago
1
updates to build script & makefile
#249
Aeva
closed
7 years ago
0
integration tests w/ expected rendering output
#248
Aeva
opened
7 years ago
0
slow_bezier throws gl_error in debug builds
#247
Aeva
closed
7 years ago
3
automatic instanced rendering heuristic
#246
Aeva
closed
7 years ago
1
particles disappear after loading screen transition
#245
Aeva
closed
7 years ago
1
deferred lighting system renders nothing
#244
Aeva
opened
7 years ago
8
include subdir in gani action name
#243
wijnen
closed
7 years ago
0
Allow any loaded gani to be called from any gani node; make SETBACKTO work
#242
wijnen
closed
7 years ago
2
Several minor changes
#241
wijnen
closed
7 years ago
1
Allow any loaded gani to be called from any gani node; make SETBACKTO work
#240
wijnen
closed
7 years ago
9
allow callback to be scheduled at end of animation
#239
wijnen
closed
7 years ago
1
remove uniform boilerplate where possible from compiled draw calls
#238
Aeva
closed
7 years ago
2
Refactoring Object Picking System
#237
Aeva
closed
7 years ago
22
replace c preprocessor
#236
Aeva
opened
8 years ago
1
fix remaining demos
#235
mldulaney
closed
8 years ago
0
Include just one copy of gl-matrix.js and move that to the project root directory.
#234
mldulaney
closed
8 years ago
3
Setup symlink structure so that only one copy of gl-matrix needs to be shipped.
#233
mldulaney
closed
8 years ago
1
rendering infrastructure overhaul
#232
Aeva
opened
8 years ago
21
explore cheap soft shadows for deferred renderer
#231
Aeva
closed
8 years ago
2
standard components api
#230
Aeva
closed
7 years ago
1
add support for glsl structs
#229
Aeva
opened
8 years ago
1
regression: spot lights don't illuminate when cast shadows is true
#228
Aeva
closed
8 years ago
1
remove "up_vector" from spot lights and sun lights
#227
Aeva
opened
8 years ago
0
rework lights to have energy and color
#226
Aeva
opened
8 years ago
5
add non-shadowcasting light types to m.lights
#225
Aeva
closed
8 years ago
1
globals not collapsing correctly
#224
Aeva
opened
8 years ago
1
"urI" metadata field not being populated on all ast tokens
#223
Aeva
opened
8 years ago
0
nested 'include' macros don't work
#222
Aeva
closed
8 years ago
0
split deferred renderer shader into multiple source files
#221
Aeva
closed
8 years ago
3
preprocessor macros should be hoisted
#220
Aeva
opened
8 years ago
0
On Chromeos (ARM Chromebook), "simple.vert" and "picking.frag" failed to build
#219
mldulaney
closed
8 years ago
1
bundled glsl assets must be loaded in order
#218
wijnen
closed
8 years ago
5
Animations require keyframes for everything
#217
wijnen
opened
8 years ago
2
Handle missing keyframes as repeats
#216
wijnen
closed
8 years ago
0
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