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Aleph-One-Marathon
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alephone
Aleph One is the open source continuation of Bungie’s Marathon 2 game engine.
https://alephone.lhowon.org/
GNU General Public License v3.0
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Rejected PRs still open
#502
SolraBizna
closed
1 week ago
0
changing theme plugins doesn't take effect until restart of the app
#501
treellama
closed
1 week ago
0
Feature Request: Randomize the idle demo
#500
JoshuaPettus
closed
2 weeks ago
2
Transparent_Liquids.mml interfears with CFP replacement sprites when loaded as a plugin
#499
JoshuaPettus
closed
2 weeks ago
1
terminal_exit Lua trigger is called at the start of a new game
#498
jonirons
closed
3 weeks ago
0
Feature Request: Spherical mapping for landscape textures in 3D perspective
#497
BaudrillardBoy1
closed
1 week ago
0
HUD Lua returns field_of_view in internal angle units
#496
Echo1707
closed
1 month ago
1
ogl: properly respect filter preference when drawing hud
#495
celesteisabel
closed
3 days ago
4
M2 Basic HUD bugs (Lua errors in netgame with "Kill limit" enabled; incorrect 'time' score displays in KTMWTB and Tag)
#494
bangstk
closed
1 month ago
0
Triggers.monster_killed is not called when a monster kamikazes
#493
aaronfreed
closed
2 weeks ago
0
Adjusting heights of polygons next to some platforms with Lua marks their shared lines as solid & non-transparent
#492
aaronfreed
opened
1 month ago
0
[Feature Request] Support for non-US keyboard layouts
#491
Echo1707
closed
1 month ago
0
QOL Suggestion: Difficulty selection rework
#490
Shockwave508
opened
1 month ago
0
QOL Suggestion: Show shield and air percentages on savegames.
#489
Shockwave508
opened
1 month ago
0
Preventing Command key from triggering window/app close when it is bound to an action
#488
Iritscen
opened
1 month ago
0
Add Steam Links
#487
goober-183
closed
2 weeks ago
0
Adding a Borderless Windowed Mode
#486
goober-183
opened
1 month ago
2
Music.valid (the old one) checks paths from the root directory rather than the plugin directory
#485
aaronfreed
closed
1 month ago
0
Rendering error in OpenGL with landscapes that are set to “normal” transfer mode
#484
aaronfreed
opened
2 months ago
2
assert that lights must have non-zero-length active and inactive periods
#483
aaronfreed
closed
1 week ago
0
Resolution problem when using show HUD option.
#482
athpanos
closed
2 months ago
10
Crash to desktop on Linux in map 7 of Marathon Aeon
#481
Ismail-Smile
closed
2 months ago
1
Crash to desktop on Linux when entering the second map of Pfh'Joueur
#480
Ismail-Smile
closed
2 months ago
9
Aleph One 1.7.1 cannot open Aleph One Map Files through right clicking and opening or with drag and drop on Mac OS
#479
spencerthayes
opened
2 months ago
0
Aleph One freezes when any light’s primary and secondary active or inactive periods add up to 0
#478
aaronfreed
opened
3 months ago
0
Random sprites when Aleph One opens Marathon 1
#477
imcinnes31
closed
3 weeks ago
1
Aleph One not saving changes to platform types made in Lua
#476
aaronfreed
opened
3 months ago
0
Build fails with LTO
#475
eli-schwartz
closed
2 months ago
0
Build fails with modern compilers
#474
eli-schwartz
closed
3 months ago
8
Cursor position on the lua console gets further and further out of position the more you type
#473
wrkncacnter7
closed
1 month ago
1
Node object visibility regression
#472
TrajansRow
opened
3 months ago
2
M1's main menu does not navigate logically with controller
#471
Iritscen
closed
2 months ago
0
1.7 Color depth reduction with OpenGL
#470
Sharkie-Lino
closed
3 months ago
1
Add Level.completion_state_override, enabling Lua to set mission states
#469
aaronfreed
closed
1 week ago
0
Namespace SIGNAL, Code 11 Segmentation fault: 11
#468
parkerwb
opened
4 months ago
8
some Lua terminal functionality broken for M1 maps
#467
treellama
opened
5 months ago
0
Player.overlays, Player:print, and Game.nonlocal_overlays set in Triggers.init get overwritten
#466
treellama
closed
2 months ago
0
Targeted player:print messages in Lua only display for host in film replays
#465
aaronfreed
closed
5 months ago
1
XCode rebuilds everything when building different targets in a row
#464
Kolfering
opened
5 months ago
0
add polygon.media_light accessors
#463
aaronfreed
closed
1 week ago
0
Run key behavior resets when controls menu is opened
#462
zeamador
closed
5 months ago
0
Crash when using Lua to create objects set to “display a random frame” with zero frames per view
#461
aaronfreed
opened
5 months ago
0
Add optional "invisible" parameter to Items.new and Monsters.new
#460
aaronfreed
closed
1 week ago
1
Add support for tests execution on Mac
#459
Kolfering
opened
6 months ago
0
primary textures on transparent surfaces are currently invisible to map overlays
#458
aaronfreed
closed
6 months ago
1
Feature request: safety valve to prevent dead players' souls from being trapped in problematic maps
#457
SolraBizna
opened
6 months ago
3
Feature request: make Items[x].type writable
#456
aaronfreed
opened
7 months ago
0
Feature request: Customizable retrieval missions in MML
#455
aaronfreed
opened
7 months ago
1
Feature request: way to make newly created items invisible
#454
aaronfreed
closed
2 weeks ago
0
Software mode misaligning “right-aligned” textures
#453
aaronfreed
closed
7 months ago
1
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