issues
search
ArchipelagoMW-HollowKnight
/
Archipelago.HollowKnight
Hollow Knight mod enabling Archipelago multiworld interoperability.
MIT License
6
stars
10
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
v0.1.1.2
#132
Ijwu
closed
1 year ago
0
Get 'er goin'
#131
Ijwu
closed
1 year ago
0
update MutiClient.net to version 4.2.2
#130
KonoTyran
closed
1 year ago
1
Items are not randomized
#129
ghost
closed
1 year ago
1
Update to latest Multiclient. Needs testing.
#128
dewiniaid
closed
1 year ago
1
Update Archipelago .net client to version 4.0
#127
Dragonglove
closed
1 year ago
1
Cannot start game with RandomCharmCosts
#126
kaixinqi
closed
1 year ago
1
Randomize nail upgrades
#125
Joethepic
opened
2 years ago
1
Invalid saved connection info renders saves unplayable
#124
alwaysintreble
closed
1 year ago
3
Basin Fountain cost is doubled
#123
BadMagic100
closed
1 year ago
5
Fix backwards compatibility with 0.0.3 causing slot mismatches to trigger as a (usually false) positive
#122
dewiniaid
closed
2 years ago
0
Divine ask for the wrong charms
#121
Hedgehog0
closed
2 years ago
1
Fountain text is incorrect if reward is already !collected
#120
dewiniaid
closed
1 year ago
0
When loading an ArchipelagoItem, reload our UIDef's sprite.
#119
dewiniaid
closed
2 years ago
0
unbreakable strength is progressive but not marked as such
#118
Joethepic
closed
2 years ago
1
charm notches show cost when for others
#117
Joethepic
closed
2 years ago
1
Feature Request: Preview for dream fights
#116
jimtheeternal
closed
1 year ago
1
Fix World Sense and Focus locations breaking their lore tablets.
#115
dewiniaid
closed
2 years ago
0
Can be unable to re-enter Beast's Den
#114
mDuo13
closed
1 year ago
5
Use fallback item names if Multiclient fails to give us one for some reason
#113
dewiniaid
closed
2 years ago
0
Supposedly fix #109 with some refactoring sprinkled in
#112
Ijwu
closed
2 years ago
1
Release 0.1.0
#111
dewiniaid
closed
2 years ago
0
Fix Wrong Seed Connections Pt.2
#110
dewiniaid
closed
2 years ago
0
Wrong Seed Connections Pt.2
#109
KonoTyran
closed
2 years ago
0
Deathlink message updates
#108
dewiniaid
closed
2 years ago
0
Update README.md with known issues
#107
dewiniaid
closed
2 years ago
0
Prevent access to THK when goal conditions are not met
#106
dewiniaid
closed
1 year ago
1
Contains assorted placement bugfixes.
#105
dewiniaid
closed
2 years ago
0
Item send/receipt changes:
#104
dewiniaid
closed
2 years ago
0
Improve automatic hinting of scouted locations.
#103
dewiniaid
closed
2 years ago
0
Interop improvements for APMapMod.
#102
dewiniaid
closed
2 years ago
0
Feature Request: Add checks for the various flower subquests.
#101
AuraOfTheDawn
opened
2 years ago
0
Contains small adjustments to make CostSanity and other shop stuff work.
#100
dewiniaid
closed
2 years ago
0
Speculative Itemlink bugfix
#99
dewiniaid
closed
2 years ago
0
ItemLink does not work properly
#98
dewiniaid
closed
2 years ago
0
Refactor Deathlink
#97
dewiniaid
closed
2 years ago
1
Deathlink issues
#96
dewiniaid
closed
2 years ago
0
Nightmare King Grimm goal
#95
dewiniaid
opened
2 years ago
1
Report disconnects
#94
dewiniaid
closed
2 years ago
0
Add in-game chat UI for Archipelago messaging.
#93
Ijwu
opened
2 years ago
2
Fixes being able to connect to the wrong slot
#92
dewiniaid
closed
2 years ago
2
Move user paths outside csproj
#91
Ijwu
closed
2 years ago
0
Allow for HollowKnightRefs to be defined outside the .csproj
#90
Ijwu
closed
1 year ago
0
Update issue templates
#89
Ijwu
closed
2 years ago
0
Add contributing section to readme.
#88
Ijwu
closed
2 years ago
0
Wrong seed connections
#87
KonoTyran
closed
2 years ago
1
Merge main back into development
#86
dewiniaid
closed
2 years ago
0
Adds support for generic location costs.
#85
dewiniaid
closed
2 years ago
1
Release 0.1.0 version bumps
#84
dewiniaid
closed
2 years ago
1
Mod Interop improvements
#83
dewiniaid
closed
2 years ago
0
Previous
Next