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Arkamarante
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collision-domain
Automatically exported from code.google.com/p/collision-domain
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Remaining Issues & Features at project close
#61
GoogleCodeExporter
opened
8 years ago
3
Server crash on linux on at end of round if client player is dead.
#60
GoogleCodeExporter
closed
8 years ago
2
Jamies shit damage syncing
#59
GoogleCodeExporter
closed
8 years ago
1
AI player targets need updating on player quit
#58
GoogleCodeExporter
closed
8 years ago
2
Graphics deformation gone wild
#57
GoogleCodeExporter
closed
8 years ago
1
Child nodes not found when removing parts from vehicles
#56
GoogleCodeExporter
closed
8 years ago
1
Silence engine sound when dead
#55
GoogleCodeExporter
closed
8 years ago
1
Client and Server Crash on own death
#54
GoogleCodeExporter
closed
8 years ago
1
Speedo image layering is wrong
#53
GoogleCodeExporter
closed
8 years ago
1
Username selection and display above close/team players
#52
GoogleCodeExporter
closed
8 years ago
1
Scoreboard
#51
GoogleCodeExporter
closed
8 years ago
2
Popup text like "final minute", "epic damage", "destroyer", "killing spree". Sounds to match
#50
GoogleCodeExporter
opened
8 years ago
3
[Powerup] Full screen transparent "powerup pickup" image which fades in/out to show you what you got
#49
GoogleCodeExporter
closed
8 years ago
1
[Powerup] HUD icons for mass (and speed?)
#48
GoogleCodeExporter
closed
8 years ago
1
[Powerups] Crate mesh with health, mass (and speed?) textures
#47
GoogleCodeExporter
closed
8 years ago
1
Network horns?
#46
GoogleCodeExporter
closed
8 years ago
1
A better engine sound per car (make them different)
#45
GoogleCodeExporter
closed
8 years ago
2
Gaps between gear changes
#44
GoogleCodeExporter
closed
8 years ago
1
Procedural damage hud colours
#43
GoogleCodeExporter
closed
8 years ago
3
Positional audio
#42
GoogleCodeExporter
closed
8 years ago
4
Fix/redo collision damage model
#41
GoogleCodeExporter
closed
8 years ago
1
Quarry not finished
#40
GoogleCodeExporter
closed
8 years ago
1
Mapping collision points to damage HUD
#39
GoogleCodeExporter
closed
8 years ago
2
Mesh deformations happen when shunting
#38
GoogleCodeExporter
closed
8 years ago
1
Server memory leak
#37
GoogleCodeExporter
closed
8 years ago
3
Camera gets stuck behind power ups
#36
GoogleCodeExporter
closed
8 years ago
3
Deformable models not committed
#35
GoogleCodeExporter
closed
8 years ago
1
AI players don't die
#34
GoogleCodeExporter
closed
8 years ago
1
Parts falling off cars
#33
GoogleCodeExporter
closed
8 years ago
1
Mesh deforming is shit
#32
GoogleCodeExporter
closed
8 years ago
2
Client controls stuck when dead
#31
GoogleCodeExporter
closed
8 years ago
2
Wheels stay attached when car is destryoed
#30
GoogleCodeExporter
opened
8 years ago
0
Intro Screen / Menu
#29
GoogleCodeExporter
closed
8 years ago
1
Exceeding MAX_PLAYERS causes crash
#28
GoogleCodeExporter
closed
8 years ago
2
Wheels not attached to cars
#27
GoogleCodeExporter
closed
8 years ago
1
[Lighting/Shader] Shadowing
#26
GoogleCodeExporter
closed
8 years ago
1
Hinge constraint solving with world-transforms
#25
GoogleCodeExporter
closed
8 years ago
1
[Particle Effects] Tyre Smoke
#24
GoogleCodeExporter
closed
8 years ago
1
[Material] Skid Marks
#23
GoogleCodeExporter
closed
8 years ago
2
[Material] Scratch Map Blending
#22
GoogleCodeExporter
closed
8 years ago
1
[Particle Effects] Smoke
#21
GoogleCodeExporter
closed
8 years ago
2
[Particle Effects] Explosions
#20
GoogleCodeExporter
closed
8 years ago
2
[Particle Effects] Fire
#19
GoogleCodeExporter
closed
8 years ago
2
[Particle Effects] Exhaust Sparks
#18
GoogleCodeExporter
closed
8 years ago
2
[Particle Effects] Collision Sparks
#17
GoogleCodeExporter
closed
8 years ago
3
[Material] Normal Mapping
#16
GoogleCodeExporter
closed
8 years ago
2
Powerup creation before select car screen
#15
GoogleCodeExporter
closed
8 years ago
2
Connect GUI quit button crash
#14
GoogleCodeExporter
closed
8 years ago
1
[Material] Specular Mapping
#13
GoogleCodeExporter
closed
8 years ago
3
[Shader] HDR
#12
GoogleCodeExporter
closed
8 years ago
7
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