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ArmaForces
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SerialKillers
Arma 3 SerialKillers gamemode
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Killers teleports lack names on maps other than Chernarus
#103
3Mydlo3
opened
5 months ago
0
Zargabad scenario
#102
3Mydlo3
opened
5 months ago
0
Bystrica scenario
#101
3Mydlo3
opened
5 months ago
0
Markers loop improvements + decaying markers after death
#100
3Mydlo3
opened
5 months ago
0
Enforce ACE No Vehicle Clan Logo setting in mission settings
#99
3Mydlo3
opened
5 months ago
0
Improve score changes logging
#98
3Mydlo3
closed
5 months ago
0
Show civilian vehicles markers for killers from the start without requiring teleportation
#97
3Mydlo3
closed
5 months ago
0
Fully localize all user visible actions, messages, notifications and fix related bugs
#96
3Mydlo3
closed
5 months ago
0
Change all getPos to getPosATL
#95
3Mydlo3
closed
5 months ago
0
Handle script failure when no stashes were placed
#94
3Mydlo3
closed
6 months ago
0
Fix killers arsenal not working in local hosted
#93
3Mydlo3
opened
6 months ago
0
Add spike strip for Police
#92
3Mydlo3
closed
5 months ago
0
Add rules briefing section
#91
3Mydlo3
closed
5 months ago
0
Standardize texture names
#90
3Mydlo3
closed
5 months ago
0
Implement proper killswitch to avoid random crashes and scripts running not in SK scenarios
#89
3Mydlo3
closed
6 months ago
0
Improve debugging experience
#88
3Mydlo3
closed
6 months ago
0
Prevent "Undefined variable in expression: _t" by excluding scope < 2 civilian units in automatic config
#87
3Mydlo3
closed
5 months ago
0
Fix stash position and direction not being forced
#86
3Mydlo3
closed
6 months ago
0
Make alarm notification togglable and decrease alarm chance
#85
3Mydlo3
closed
6 months ago
0
Add Tanoa scenario
#84
3Mydlo3
opened
6 months ago
0
Fix "Performance warning: SimpleSerialization"
#83
3Mydlo3
closed
6 months ago
1
Add polish police Fiat 125p based on CUP Lada (by Renchon)
#82
3Mydlo3
closed
6 months ago
0
Add custom locations config for Chernarus for use with new civilian/vehicles generation algorithm
#81
3Mydlo3
closed
6 months ago
0
Prevent explosions on police vehicle spawn
#80
3Mydlo3
closed
6 months ago
0
Add more configurability options for scenario makers
#79
3Mydlo3
closed
6 months ago
0
Add police hatchback (and highway) variant
#78
3Mydlo3
closed
6 months ago
0
RPT filled with "Performance warning: SimpleSerialization::Read"
#77
JurijPietrowicz
closed
6 months ago
2
Add Chernarus & Summer Chernarus variants (copied from winter one)
#76
3Mydlo3
closed
6 months ago
0
Server freezes on Tanoa due to Error in expression <_randomPos;
#75
3Mydlo3
opened
7 months ago
1
Find empty position for killers start to prevent teleports to closed buildings
#74
3Mydlo3
closed
6 months ago
0
Prevent civilians from getting in police vehicles
#73
3Mydlo3
closed
6 months ago
0
Disable civilian vehicle spawn in police stations
#72
3Mydlo3
opened
7 months ago
1
Make civilians start more compacted in cities/villages
#71
3Mydlo3
closed
6 months ago
0
Fix killers stashes not emptied properly of vanilla items and having incorrect items count
#70
3Mydlo3
closed
7 months ago
0
Improve initialization order for police stuff and allow saving loadout for respawn
#69
3Mydlo3
closed
7 months ago
0
Fix freeing from jail not working at all
#68
3Mydlo3
closed
6 months ago
0
Detect size of a vehicle and verify it can fit before spawning it
#67
3Mydlo3
opened
7 months ago
0
Add isNotEqualTo keyword to validator to prevent false positives
#66
3Mydlo3
closed
7 months ago
0
Issue with bis_fnc_cp_main causes server RPT to be stuffed with Error Undefined variable in expression: _t
#65
3Mydlo3
closed
5 months ago
0
Fix timeout for killers firing only once
#64
3Mydlo3
closed
7 months ago
0
Clear empty vehicles on police spawns when new vehicle is spawned
#63
3Mydlo3
closed
7 months ago
0
Update CBA macros to prevent bricking + other urgent fixes
#62
3Mydlo3
closed
7 months ago
0
Chernarus CUP & RHS mission
#61
3Mydlo3
closed
7 months ago
0
Fix killer marker behaviour and prevent cops from seeing jail situation from the map markers
#60
3Mydlo3
closed
7 months ago
0
Add car alarm to civilian vehicles
#59
3Mydlo3
closed
7 months ago
0
Use sectors mechanic for displaying current score
#58
3Mydlo3
closed
8 months ago
0
Upgrade to newest HEMTT
#57
3Mydlo3
closed
8 months ago
0
Add decaying markers for vehicles after killer is teleported
#56
3Mydlo3
closed
8 months ago
0
Fix killer marker not going back to red if he's armed
#55
3Mydlo3
closed
8 months ago
0
Add Malden built-in scenario
#54
3Mydlo3
closed
8 months ago
0
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