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BenLubar
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df-ai
Dwarf Fortress + Artificial Intelligence
https://benlubar.github.io/df-ai/
zlib License
245
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26
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please update
#95
CardealRusso
opened
9 months ago
4
Steam version support
#94
lavilao
closed
1 year ago
2
No such plugin or Lua script: labormanger
#93
kotenok2000
closed
2 years ago
0
at trading screen - see you next year
#92
stiorg
opened
2 years ago
0
Assertion failed on exclusive_callback.h
#91
stiorg
opened
2 years ago
0
Assertion failed on population_military.cpp line 1000
#90
PxCxio
opened
2 years ago
0
DF-AI crashes immediately if lockstep is enabled.
#89
kotenok2000
opened
2 years ago
0
can't figure ou the files
#88
nikakei
opened
2 years ago
0
newly created civzone is missing
#85
mrseeker
opened
3 years ago
0
Raiding causes df-ai to crash
#84
mrseeker
opened
3 years ago
0
Map suddenly completely reveals, all dug out spaces filled back to their original blocks
#83
Mukkuru2
closed
3 years ago
4
Avoid building in damp stone
#82
mrseeker
opened
3 years ago
0
Make trader always leave in profit
#81
mrseeker
opened
3 years ago
0
Furnishing Trade Depot
#80
mrseeker
closed
3 years ago
1
Assertion failed on plan_construct.cpp
#79
GothThot
opened
3 years ago
0
reassign priorities when starving
#78
mrseeker
closed
3 years ago
0
Assertion failed on plan.cpp
#77
txtsd
opened
3 years ago
0
Assertion failed on exclusive_callback.cpp
#76
txtsd
opened
3 years ago
4
Provide assets for 0.47.04-r2
#75
txtsd
closed
3 years ago
2
AI Following creatures at very low levels 10-20min into game
#74
sparton175
closed
3 years ago
13
Feature Request - Allow the ai to cheat
#73
metapea
opened
4 years ago
0
Broken link in 0.47.04-beta1 release
#72
kotenok2000
closed
4 years ago
1
Crash when assigning occupations
#71
kotenok2000
opened
4 years ago
1
Not sure what's going on.
#70
RyushoYosei
closed
4 years ago
1
BuildMaster 404ing
#69
clarjon1
closed
4 years ago
0
df-ai Bug
#68
Bergland97
closed
4 years ago
0
Does this work with Masterwork?
#67
GothThot
closed
4 years ago
3
It was inevitable
#66
tsaber
closed
4 years ago
0
Assertion failed on plan.cpp line 4845: DFHack::Maps::isValidTilePos((vert).x, (vert).y, (vert).z) invalid tile at (25, -4, 142)mineshaft vertical location
#65
schumannd
opened
5 years ago
0
Consistent crash - [trade] Unexpected viewscreen. Bailing.
#64
mattregul
opened
5 years ago
8
Added menu to Population webpage
#63
mattregul
closed
5 years ago
2
Error when AI attempts to use deployed squad(s)
#62
mattregul
opened
5 years ago
2
Feature Request - Command to refill empty squads slots
#61
mattregul
opened
5 years ago
0
Feature Request - Disengage battle over time
#60
mattregul
opened
5 years ago
0
Specific corridor-type doesn't have doors to mine?
#59
mattregul
closed
5 years ago
2
New mineshaft for each desired ore?
#58
mattregul
closed
3 years ago
0
Bedrooms facing opposite direction?
#57
mattregul
closed
5 years ago
2
Blueprint Overlapping
#56
mattregul
closed
5 years ago
7
Military squads aren't being refilled?
#55
mattregul
closed
5 years ago
11
Added boost/libboost_context-vc141-mt-x64-1_67.lib
#54
mattregul
closed
5 years ago
2
Appearance Changes
#53
mattregul
closed
5 years ago
1
Soft-lock - Assigning targets during siege?
#52
mattregul
closed
5 years ago
3
Added link to console commands wiki page
#51
mattregul
closed
5 years ago
1
Squad attack-target not being assigned - AI frozen?
#50
mattregul
closed
5 years ago
1
Announcements awaiting interaction (Enter key)
#49
mattregul
closed
5 years ago
7
Crashes and pauses with PeridexisErrant's Starter Pack 0.44.12-r02
#48
Tracewyvern
closed
5 years ago
4
Garbage Dump Sometimes Leads into Fort
#47
pyromartian
closed
5 years ago
0
Fix main logic thread transfer with new CoreSuspender
#46
suokko
closed
6 years ago
1
AI assigns military units to kill hunted animals
#45
tokmekziril
closed
6 years ago
0
Missing Software License
#44
amartyn1996
closed
6 years ago
1
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