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BoundfoxStudios
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fairy-tale-defender
Boundfox Studios Community-Projekt - Entwicklung eines Tower Defense Spiels
https://docs.fairytaledefender.de/
MIT License
20
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23
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FireRate pro Sekunde ist falsch
#496
ManuelRauber
opened
3 months ago
0
Feature: Cutscene zur Levelübersicht
#495
M4lph
opened
4 months ago
1
Storytelling Ideen Sammelbecken
#494
M4lph
opened
4 months ago
1
485 RuntimeSets müssen geleert werden
#493
M4lph
closed
3 months ago
0
ci: use node 20 (actions)
#492
ManuelRauber
closed
4 months ago
0
GitHub Node16 Actions aktualisieren
#491
ManuelRauber
closed
4 months ago
2
GameReset
#490
ManuelRauber
closed
4 months ago
0
Input Actions zur Laufzeit neue Hotkeys zuweisen
#489
M4lph
closed
5 months ago
0
Schaden in WeaponSO und EnemySO verlagert
#488
ManuelRauber
closed
5 months ago
0
feat: add a y build offset
#487
ManuelRauber
closed
5 months ago
0
fix: SingleTargetDamageOnCollision now only deals damage to one target
#486
ManuelRauber
closed
5 months ago
0
RuntimeSets müssen geleert werden
#485
ManuelRauber
closed
3 months ago
2
fix game crash on settings change
#484
ManuelRauber
closed
5 months ago
0
Package Updates
#483
ManuelRauber
closed
5 months ago
0
feat: preparation scene
#482
ManuelRauber
closed
5 months ago
0
Eine Änderung von "Cursor Effect" in den Settings führt dazu, dass das Spiel abstürzt.
#481
ManuelRauber
closed
5 months ago
0
Platzierung der Türme ist zu niedrig
#480
ManuelRauber
closed
5 months ago
3
Ballista sollte nur ein Ziel pro Schuss treffen
#479
ManuelRauber
closed
5 months ago
2
CleanUp + Template für neue EventChannels
#478
M4lph
closed
6 months ago
0
Tests für Float- und Dictionaryextensions
#477
M4lph
closed
6 months ago
0
feat: save game
#476
ManuelRauber
closed
5 months ago
0
Feature: Pausefunktion und Menü
#475
M4lph
closed
6 months ago
0
Weitere Möglichkeiten für eine Waffe ihr Ziel auszuwählen.
#474
M4lph
closed
6 months ago
0
refactor(SplineWalker): Calculate normalized distance instead of time
#473
M4lph
closed
6 months ago
0
fix: assign missing references in GameSpeedController and PlayerHealthController
#472
M4lph
closed
6 months ago
0
WaveSpawnedEventChannelSO erstellt und mit bisheriger bool Implementation ausgetauscht
#471
M4lph
closed
6 months ago
0
GameOver_EventChannel entfernt
#470
M4lph
closed
6 months ago
0
Doku: Übersicht der ausgelösten Events aktualisieren
#469
M4lph
opened
6 months ago
0
fix: reading the SHA correctly
#468
ManuelRauber
closed
6 months ago
0
Entfernen vom GameOver_EventChannel, da wir jetzt ein LevelFinished_EventChannel haben
#467
ManuelRauber
closed
6 months ago
2
Refactor WaveSpawned_EventChannel von einem BoolEventChannel in einen eigenen Typ mit einem Objekt + Parameter
#466
ManuelRauber
closed
6 months ago
2
Dynamischer UI-Aufbau der baubaren Türme
#465
M4lph
closed
6 months ago
0
Türme nach Platzieren wieder Abreißen/ Verkaufen
#464
M4lph
opened
7 months ago
0
UI anzeigen bei Ende eines Levels
#463
M4lph
closed
6 months ago
0
feat: more prefabs from models
#462
ManuelRauber
closed
7 months ago
0
Implementierung Game Reset
#461
ManuelRauber
closed
4 months ago
2
Reichweitenshader für Linux
#460
ManuelRauber
opened
7 months ago
4
Implementierung Steam-Achievements
#459
ManuelRauber
opened
7 months ago
0
Implementierung von Statistiken
#458
ManuelRauber
opened
7 months ago
0
Implementierung von Save Games
#457
ManuelRauber
opened
7 months ago
3
Scene: Forschung
#456
ManuelRauber
opened
7 months ago
0
Scene: Level-Auswahl
#455
ManuelRauber
opened
7 months ago
0
Scene: Level-Pack-Auswahl
#454
ManuelRauber
opened
7 months ago
0
Scene: Spielstand
#453
ManuelRauber
opened
7 months ago
0
Scene: Spielstand laden
#452
ManuelRauber
closed
7 months ago
1
Scene: Neues Spiel erstellen
#451
ManuelRauber
closed
7 months ago
1
Implementierung eines neuen Screenflows
#450
ManuelRauber
opened
7 months ago
0
Forschungspunkte können im Forschungsbaum ausgegeben werden
#449
ManuelRauber
opened
7 months ago
0
Implementierung eines Forschungsbaums
#448
ManuelRauber
opened
7 months ago
0
Forschungspunkte müssen gespeichert werden
#447
ManuelRauber
opened
7 months ago
0
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