This package allows you to stream large and heavy geometric frame sequences (where each frame of an animated sequence is saved in a single file) inside of Unity. The package was orginally developed to allow playback of Volumetric Video captures, but can also be used to play any animated 3D-sequences, that are unsuitable for bone or blendshape workflows. Usecases are for example: Simulations (physics, fluids), animated meshes with changing topology and animated pointclouds.
Please see the documentation website
Licensed under the MIT License
Charite Experimental Surgery lab, for supporting much of the development: Website | Github