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CSE442-ProjectF2018
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CSE442-Project
Frequency's snake project
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NOTE: How custom maps work
#103
lloydmur
opened
5 years ago
0
"As a skilled pro-gamer, I want to feel like my choices have an impact with a well thought out point system."
#102
dylandeg
opened
5 years ago
0
create means of resource pack selection in options
#101
lloydmur
opened
5 years ago
0
Snake spawn location is random on each map generation, and is always in an open tile, never an occupied tile.
#100
dylandeg
opened
5 years ago
0
Create means of resource pack selection
#99
lloydmur
closed
5 years ago
0
create means of map selection in options menu.
#98
lloydmur
opened
5 years ago
0
"As the naiive casual gamer, when I start a new game, I can see where the snake will spawn on the map, and can't place anything there."
#97
dylandeg
opened
5 years ago
0
Snake growth rate determined by amount of open space on initial map. (from non-user obstacles).
#96
dylandeg
opened
5 years ago
0
Optimize: Coin collection lag.
#95
dylandeg
opened
5 years ago
0
Fix Bug: Traps removed from backing map once hit, do not return.
#94
dylandeg
opened
5 years ago
0
Fix bug: snake runs into itself at no consequence rarely.
#93
dylandeg
opened
5 years ago
0
Fix snake head image issue
#92
dylandeg
opened
5 years ago
0
Add border around selected tool to clarify which the player is using
#91
lloydmur
opened
5 years ago
0
Creat a new tool, the pickaxe. which will allow the player to destroy rocks they have placed.
#90
lloydmur
opened
5 years ago
0
Separate pre-placed rocks from rocks placed by player.
#89
lloydmur
opened
5 years ago
0
Separate apple/rock toggle into 3 new buttons
#88
lloydmur
opened
5 years ago
0
"As the player it was unclear to me how I could remove rocks that I have placed on the grid, FIX IT."
#87
lloydmur
opened
5 years ago
0
Create a random dumber generator to select a map randomly
#86
lloydmur
opened
5 years ago
0
Create alternate gameplay maps
#85
lloydmur
opened
5 years ago
0
"As the player I don't want to play on the same boring old map every single time. I'd like to see multiple maps to play on."
#84
lloydmur
opened
5 years ago
0
Create an obstace (trap) that would prevent the players score from increasing.
#83
lloydmur
opened
5 years ago
0
Create a coin object that increases the player's score when collected.
#82
lloydmur
opened
5 years ago
0
Create image for rocks
#81
lloydmur
opened
5 years ago
0
Recode for resource pack compatability
#80
lloydmur
opened
5 years ago
0
"As the player I'd like to have a point system where I am incentivized to collect as many coins as possible to achieve a high score. There should be other obstacles that help or hurt my score as well."
#79
lloydmur
opened
5 years ago
0
Map alternatives, with pre-set obstacles.
#78
dylandeg
opened
5 years ago
0
Quit options: In-game -> title. In-game -> exit to windows. Title -> exit to windows. Pause menu?
#77
dylandeg
closed
5 years ago
0
Multiplayer enabled by allowing user control of snake. VS mode only, no points.
#76
dylandeg
closed
5 years ago
0
Different texture packs, selectable from in-game, and custom texture packs can be added as folders. Like in minecraft. Bonus points if includes sound variants.
#75
dylandeg
opened
5 years ago
0
"As the player I'd like a degree of control over the variability of the game. Things such as map selection and resource pack selection would suffice."
#74
dylandeg
opened
5 years ago
0
Separate obstacle into 2 versions. Solid, non-traversable objects(walls). Traversable, damage-causing tiles.
#73
dylandeg
opened
5 years ago
0
Snake head image only on actual snake head. Facing direction of movement.
#72
dylandeg
opened
5 years ago
0
3 More snake head pictures for each of the directions it faces.
#71
dylandeg
opened
5 years ago
0
Setup alternate soundplayer so that BGM and sound effects can coexist
#70
lloydmur
opened
5 years ago
0
GUI structure for entering a player's initials for HighScore.
#69
dylandeg
opened
5 years ago
0
Compose new gameplay BGM
#68
lloydmur
opened
5 years ago
0
As a player, I have an enhanced Audio Experience
#67
lloydmur
opened
5 years ago
0
Loading screen to give grid time to load.
#66
dylandeg
closed
5 years ago
0
Have visible image on tile where snake will spawn at beginning.
#65
dylandeg
opened
5 years ago
0
Randomly generate coins on map
#64
dylandeg
opened
5 years ago
0
BUG: When game exited from game over screen, a new instance of the game shows that screen first.
#63
dylandeg
opened
5 years ago
0
Create a tutorial screen explaining how to play the game.
#62
lloydmur
opened
5 years ago
0
"As the player I want to learn how to play before I start playing."
#61
lloydmur
opened
5 years ago
0
Create Game Over screen when snake dies
#60
lloydmur
opened
5 years ago
0
Create Game Over screen for when palyer runs out of apples.
#59
lloydmur
opened
5 years ago
0
Make new texture(s) for Grid/Play area
#58
lloydmur
opened
5 years ago
0
Make new texture for Background
#57
lloydmur
opened
5 years ago
0
Improvements to the visual experience part II (Story)
#56
lloydmur
opened
5 years ago
0
Snake dies when hitting itself.
#55
dylandeg
opened
5 years ago
0
Implement collision avoidance to pathfinding algo.
#54
dylandeg
opened
5 years ago
0
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