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CharmedBaryon
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CommonLibSSE-NG
This is a reverse engineered library for Skyrim Special Edition and Skyrim VR.
MIT License
142
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Logs in My Games\Skyrim.INI\SKSE instead of My Games\Skyrim Special Edition\SKSE
#98
obewan
opened
2 months ago
1
Fix light-mod count
#97
epinter
closed
2 months ago
0
Version mismatch fix and some RE merge
#96
kkEngine
closed
3 months ago
0
LevelUpMenu.cpp and "addHealth" function
#95
Fallen01135
opened
3 months ago
0
Update MapMenu runtime-data members
#94
epinter
opened
3 months ago
0
Fix bad ptr deref in BGSDefaultObjectManager::GetObject/IsObjectInitialized
#93
alexoj
closed
4 months ago
0
Set a better default value for ADD_COMMONLIBSSE_PLUGIN_MINIMUM_SKSE_V…
#92
ccldrepo
closed
4 months ago
0
Crash using ForEachReference
#91
psych0v0yager
opened
6 months ago
1
Fix module handle error when using SKSE_RUNTIME env variable.
#90
kingeric1992
opened
7 months ago
0
`SKYRIM_SUPPORT_AE` macro break structure
#89
ccldrepo
opened
7 months ago
1
RUNTIME_SSE_1_6_1130 wrong version?
#88
ForestJ316
opened
8 months ago
0
Merge upstream
#87
qudix
closed
8 months ago
0
Fix target_include_directories scope
#86
ccldrepo
closed
8 months ago
5
Tweaks & Additions
#85
qudix
closed
8 months ago
0
Tweaks & Additions
#83
qudix
closed
9 months ago
1
Add BSSoundHandle::Pause
#82
W-Drew
closed
8 months ago
0
Minor Fixes
#81
qudix
closed
10 months ago
0
Provide a way in CMAKE to add a static plugin library
#80
panic-sell
closed
8 months ago
1
Missing ExtraData on references
#79
CustomPhase
closed
1 year ago
1
TESForm::CreateDuplicateForm and TESForm::Copy dont do what the supposed to
#78
CustomPhase
opened
1 year ago
0
Fix namespace mismatching and access modifier
#77
kkEngine
closed
8 months ago
0
Unresolved externals with `RE::ExtraRadius`
#74
gememe
opened
1 year ago
2
`TESTopicInfoEvent` doesn't have a struct definition
#73
swwu
opened
1 year ago
0
GetItemCount AE offset
#72
NoahBoddie
opened
1 year ago
0
"SprintStart" Event doesn't work on the spawned object
#71
VitaliyMubarakov
opened
1 year ago
0
Add changes for community shaders
#70
alandtse
opened
1 year ago
1
Revert `GFxMovieDef::CreateInstance()` vftable layout
#69
gottyduke
closed
1 year ago
1
Unable to obtain keyword
#68
cppcooper
opened
1 year ago
0
Crashing on `BGSDefaultObjectManager::GetObject` SSE v1.5.97
#66
zax-ftw
closed
4 months ago
1
GetLeveledActorBase() and GetFactionRank()
#65
ArizonaSteve
opened
1 year ago
0
help: inconsistent framerate IMenu, GFxMovie
#64
frammiie
opened
1 year ago
0
Fix providing explicit VERSION argument to add_commonlibsse_plugin
#61
mrowrpurr
closed
2 years ago
0
RE::BGSProjectile* RE::TESForm::As<RE::BGSProjectile, void>() is not specialized
#60
Pentalimbed
closed
1 year ago
1
SKSE/Interfaces.h includes Windows.h
#58
Ryan-rsm-McKenzie
closed
2 years ago
2
`PlayerCharacter::HasActorDoingCommand()` behaves differently pre- and post-1.6.629
#57
WaterFace
closed
2 years ago
1
AddEventSink<RE::BGSActorCellEvent> sends Skyrim into infinite loop in 3.5.6
#56
eddoursul
closed
2 years ago
1
Synchronize to PO3 upstream.
#55
jpstewart
closed
2 years ago
0
Implement a Python script for IDA Pro for post-PDB import to rename classes and functions to match the original RTTI data
#54
jpstewart
opened
2 years ago
0
Integrate FuDGE/Trueflame's declarative loader/messaging system.
#53
jpstewart
opened
2 years ago
0
Integrate FuDGE/Trueflame's gen2 ENB APIs
#52
jpstewart
opened
2 years ago
0
Integrate FuDGE/Trueflame hook system
#51
jpstewart
opened
2 years ago
0
Invalid vfunction address in CROSS_VR version of NiAVObject
#50
Acro748
closed
2 years ago
2
VR ScriptEvents missing TESFastTravelEndEvent
#49
alandtse
closed
2 years ago
3
Get `commonlibsse-ng` into Microsoft's vcpkg repository.
#48
jpstewart
opened
2 years ago
0
Get `commonlibsse-ng` into ConanCenter
#47
jpstewart
opened
2 years ago
0
Refactor to fully hide `inject` and `mock` testing functions in non-t…
#46
jpstewart
closed
2 years ago
0
Support GNU-like Clang driver
#45
jpstewart
opened
2 years ago
0
Add Conan package manager support.
#44
jpstewart
closed
2 years ago
0
Add support for Conan package manager
#43
jpstewart
closed
2 years ago
0
Make builds use strict standards compliance.
#42
jpstewart
closed
2 years ago
0
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