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Danmer
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vs-build-planner
https://danmer.github.io/vs-build-planner
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add impact colour to clarify impact direction
#74
wraith309
opened
2 months ago
0
IV awake should have impact on all passives that provide revives.
#73
wraith309
opened
2 months ago
0
New experimental layout
#72
Danmer
opened
2 months ago
4
Update sprites
#71
Danmer
opened
2 months ago
0
Add MissingN
#70
Danmer
opened
2 months ago
0
Rose should be able to evolve Bloody Tear
#69
wraith309
opened
2 months ago
1
Add DLC 4 Operation Guns
#68
wraith309
opened
2 months ago
7
starting weapons don't evolve properly
#67
wraith309
closed
2 months ago
1
Add patch 1.10 content
#66
wraith309
opened
2 months ago
11
Do not autoequip stage weapons when selecting stage
#65
luismartinezs
opened
3 months ago
3
Allow disabling of DLC content
#64
uqs
closed
2 months ago
1
Iron Blue Will is missing an Impact on Millionaire
#63
wraith309
closed
2 months ago
0
Sole Solution goes in a passive slot ingame.
#62
wraith309
opened
4 months ago
0
Match default sorting to that ingame
#61
wraith309
opened
4 months ago
3
Missing tooltips
#60
wraith309
opened
4 months ago
1
planner won't load
#59
wraith309
closed
4 months ago
1
New Patch, new content
#58
wraith309
closed
4 months ago
7
Sorting by impacts on selected items (need your opinion)
#57
Danmer
opened
5 months ago
4
The horizontal alignment of the bottom row when exceeding 3 arcana looks whack.
#56
wraith309
closed
2 months ago
1
Sigma got too many extra Arcana slots from the most recent update.
#55
wraith309
closed
5 months ago
2
Rose shouldn't start with Empty heart.
#54
wraith309
closed
2 months ago
0
Random should benefit from X Beginning in the same way as Trouser.
#53
wraith309
closed
2 months ago
0
Infernas should start with XIX Heart of Fire and an extra arcana slot
#52
wraith309
closed
5 months ago
0
Allow everyone to choose one additional Arcana for inverse mode builds.
#51
wraith309
closed
5 months ago
2
Bug: stage weapons are considered always selected and can't be selected after removing
#50
Danmer
closed
6 months ago
0
Bug: the page is scrolled to the top when the last item is unselected
#49
Danmer
closed
6 months ago
0
Divine Bloodline's Max HP scaling isn't limited to just the listed weapons.
#48
wraith309
closed
6 months ago
2
Prismatic Missile shouldn't have armor scaling
#47
wraith309
closed
6 months ago
0
Virctory Sword retaliates, it should always have armor scaling
#46
wraith309
closed
6 months ago
0
Weapons affected by Twilight Requiem could gain Curse Highlighting
#45
wraith309
closed
6 months ago
1
Eskizzibur and its upgrade should gain luck scaling from Slash
#44
wraith309
closed
6 months ago
0
Eskizzibur, Flash Arrow, and their upgrades are missing highlighting from the Slash arcana
#43
wraith309
closed
6 months ago
0
Stage weapons should fill in extra slots when using Silent Old Sanctuary
#42
wraith309
closed
5 months ago
2
Silver Wind is missing Divine Bloodline armor highlighting
#41
wraith309
closed
6 months ago
0
Allow for builds that have certain upgrades sealed
#40
wraith309
opened
6 months ago
1
X Beginning should not Impact weapons that do not benefit from increased amount
#39
wraith309
opened
6 months ago
0
Add Luck's impact to weapons that had a chance to freeze with XIV - Jail of Crystal
#38
Danmer
closed
5 months ago
1
Allow selecting unevolved weapons for characters with evolutions
#37
Danmer
closed
2 months ago
0
Minnah does not benefit from the stat oscillation from arcanas V, XVII, XVIII
#36
Danmer
closed
6 months ago
3
Bracelet Highlightings are Reversed
#35
wraith309
closed
6 months ago
0
Syuuto Moonspell is missing his hidden Night Sword
#34
wraith309
closed
6 months ago
0
Bracelets keep the effects of previous arcana when evolved.
#33
wraith309
closed
6 months ago
1
Update Bracelet Icons
#32
wraith309
closed
6 months ago
0
Luminaire is missing highlighting for elemental Arcana
#31
wraith309
closed
6 months ago
0
Divine Bloodline Erroneously Hightlights Eskizzibur and Flash Arrow
#30
wraith309
closed
6 months ago
0
Have Blood astronomia give it's respective weapons amount and Magnet Scaling
#29
wraith309
closed
6 months ago
1
Have X Beginning highlight amount scaling starting weapons (and whatever Trouser picks first if it has amount scaling)
#28
wraith309
closed
6 months ago
3
108 Bocce should have curse highlighting
#27
wraith309
closed
6 months ago
0
Add bone, flower and cherry evolutions
#26
Danmer
opened
6 months ago
1
Evolving your starting weapon causes Silent Old Sanctuary to Erroneously gain an X
#25
wraith309
closed
6 months ago
0
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