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DarthMike
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indielib-crossplatform
IndieLib is a cross-platform Game Graphics engine. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL desktop. **NOT SUPPORTED ANYMORE**
zlib License
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ManualTests for indielib entities/surfaces/animations repeat code
#12
M-F-K
opened
12 years ago
0
OpenGL renderer is not discarding elements out of bounding rectangle
#11
M-F-K
closed
11 years ago
0
Grayscale image loading is not implemented with FreeImage
#10
M-F-K
closed
12 years ago
1
Tiled Map file support in Indielib
#9
M-F-K
opened
12 years ago
2
Some images are not loaded correctly after FreeImage switch
#8
M-F-K
opened
12 years ago
1
Frustum culling bug with gridAreas in DirectX
#7
M-F-K
opened
12 years ago
2
Resizing (resetting) window parameters by changing resolution, doesn't maintain viewport aspect ratio
#6
M-F-K
closed
12 years ago
2
BlitGridLine and BlitGridQuad should be private in IND_Render class
#5
M-F-K
closed
12 years ago
0
Code-review all library public API. all incoming pointers and data need to be double-checked for safety
#4
M-F-K
closed
11 years ago
2
Project should use Preprocessor macros to define which renderer to compile to.
#3
M-F-K
opened
12 years ago
2
Glew wrapper setup fails on Linux
#2
M-F-K
closed
12 years ago
2
3d features are disabled. 3d objects rendering and lighting
#1
M-F-K
opened
12 years ago
0
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