issues
search
DarthMike
/
indielib-crossplatform
IndieLib is a cross-platform Game Graphics engine. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL desktop. **NOT SUPPORTED ANYMORE**
zlib License
61
stars
27
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
"stub" methods for OpenGL ES renderer.
#62
M-F-K
closed
11 years ago
0
Adding test and samples for iOS
#61
M-F-K
closed
10 years ago
1
Test project in XCode to use IndieLib as OpenGL ES 2.0 renderer.
#60
M-F-K
closed
11 years ago
1
Window creation for iOS.
#59
M-F-K
closed
11 years ago
0
OpenGL ES 2.0 context creation for iOS.
#58
M-F-K
closed
10 years ago
1
Bug fixing for OSX ready functionality in OpenGL 1.5
#57
M-F-K
closed
11 years ago
0
Adding test and samples for OSX
#56
M-F-K
closed
12 years ago
0
Test project in XCode to use IndieLib as OpenGL renderer.
#55
M-F-K
closed
12 years ago
0
Window creation for OSX.
#54
M-F-K
closed
12 years ago
0
OpenGL 1.5 context creation for OSX.
#53
M-F-K
closed
12 years ago
0
Make binary releases for win32, linux
#52
M-F-K
closed
12 years ago
0
Support user ability to define point/pixel scale. Actually is 1/1
#51
M-F-K
closed
12 years ago
1
Support user ability to define the viewport. Actually viewport size is window size
#50
M-F-K
closed
12 years ago
1
Verification of all other 2d-related functionality over Windows and Linux via defined tests (see issue 48)
#49
M-F-K
closed
12 years ago
0
Testing projects based in the IndieLib tutorials. Used to verify new ported code, and to verify backwards compatibility with other renders/platforms.
#48
M-F-K
closed
12 years ago
1
Window abstraction for all OS. (IND_Window not dependant on any OS-Specific types)
#47
M-F-K
closed
12 years ago
1
Support rendering of all object types in OpenGL: IND_Animation, IND_Surface, IND_Font, primitives
#46
M-F-K
closed
12 years ago
0
Bug fixing what was found in milestone 0.3
#45
M-F-K
closed
12 years ago
2
Implementation of "uniform coordinates", so right-handedness or left-handeness of renderer used doesn't matter when creating any data to pass to the renderer.
#44
M-F-K
closed
12 years ago
0
OpenGL 1.5 context creation in linux.
#43
M-F-K
closed
12 years ago
4
Implementation of Linux compile version.
#42
M-F-K
closed
12 years ago
0
Implementation of texturing and image loading for OpenGL 1.5.
#41
M-F-K
closed
12 years ago
0
Change devilLib for Freeimage.
#40
M-F-K
closed
12 years ago
0
Implementation of direct blitting methods of new OpenGL renderer.
#39
M-F-K
closed
12 years ago
0
Implementation of transforms and OpenGL 1.5 renderer setup.
#38
M-F-K
closed
12 years ago
0
OpenGL 1.5 context creation in windows.
#37
M-F-K
closed
12 years ago
0
Implementation of "stub" methods in new OpenGL renderer.
#36
M-F-K
closed
12 years ago
0
Definition of project-wide macros for clean cross-compilation.
#35
M-F-K
closed
12 years ago
0
Definition of target renderer and target OS at compile time by directives.
#34
M-F-K
closed
12 years ago
0
Separation of all DirectX and Windows specific types, hiding them in the underlying compilation.
#33
M-F-K
closed
12 years ago
0
Disabling 3d - related functionalities. No 3d is supported till we have a complete support for all other platforms and renderers.
#32
M-F-K
closed
12 years ago
0
Separation of code and classes to enable having 2 (or more) renderers.
#31
M-F-K
closed
12 years ago
0
Tutorial 08 is misplaced totally out of screen in OpenGL
#30
DarthMike
closed
12 years ago
1
Tutorial 08 and manual test SurfaceTests_textBlock doesn't blit correctly in OpenGL
#29
DarthMike
closed
12 years ago
1
Text blitting shows 'trash' characters
#28
DarthMike
closed
12 years ago
0
Reduce all warnings to 0
#27
M-F-K
closed
12 years ago
8
Collision support for OpenGL renderer
#26
M-F-K
closed
12 years ago
1
SDL 2.0 method SDL_SetWindowDisplayMode only works for fullscreen mode
#25
M-F-K
closed
12 years ago
1
Handle properly new events from SDL 2.0
#24
M-F-K
opened
12 years ago
0
Input for some keys and mousewheel broken after SDL 2.0 switch
#23
M-F-K
closed
12 years ago
0
SDL window creation logic failure proofing
#22
M-F-K
closed
11 years ago
0
OpenGL context creation code review
#21
M-F-K
closed
11 years ago
0
Makefiles for OSX and probably iOS need to be updated for FreeImage
#20
M-F-K
opened
12 years ago
3
Resource path loading fix for linux
#19
M-F-K
opened
12 years ago
3
Refactor method dokumentation according to our adopted dokumentation standards
#18
M-F-K
closed
11 years ago
0
implement the image filters we lost in the library move from Devillib to Freeimage
#17
M-F-K
opened
12 years ago
0
Implement Animation Image sheets
#16
M-F-K
opened
12 years ago
3
We assign, for debug purposes, the ID of an entity/surface as the address it has (integer)
#15
M-F-K
closed
12 years ago
1
Camera translation runs hyper-fast in high-end hardware for tests
#14
M-F-K
opened
12 years ago
0
SetTint does not work for OpenGL
#13
M-F-K
closed
12 years ago
0
Previous
Next