issues
search
DarthMike
/
indielib-crossplatform
IndieLib is a cross-platform Game Graphics engine. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL desktop. **NOT SUPPORTED ANYMORE**
zlib License
61
stars
27
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Memory management for added entities to any manager must be reviewed
#112
DarthMike
opened
11 years ago
1
Memory Leak : IND_Entity2d
#111
AlainBridel
closed
11 years ago
5
Memory Lead : IND_Surface
#110
AlainBridel
closed
11 years ago
2
Memory Leaks : IND_Image
#109
AlainBridel
closed
11 years ago
3
Problem compiling on Windows DX9
#108
AlainBridel
opened
11 years ago
1
Correct path setting in tutorials
#107
DarthMike
closed
11 years ago
2
Win doesn't compile with OpenGL render
#106
DarthMike
closed
11 years ago
0
Memory management for string in StructBoundingCollision is wrong
#105
DarthMike
closed
11 years ago
1
Collisions test does not report collision
#104
DarthMike
closed
11 years ago
4
Wiki "Building Indielib" needs to be updated.
#103
M-F-K
closed
11 years ago
1
Rename SDL 2.0 folder to SDL-2.0
#102
M-F-K
closed
12 years ago
2
Bug fixing and optimizations related to shaders in GL
#101
DarthMike
opened
12 years ago
0
Simple shaders to have rendering work in basic 2d environment
#100
DarthMike
closed
10 years ago
1
Shader loading API
#99
DarthMike
opened
12 years ago
1
Changing to fullscreen errors with not supported resolution are not handled
#98
DarthMike
opened
12 years ago
2
lAlso threat warnings like errors in all the test / tutorials etc.
#97
M-F-K
closed
11 years ago
4
Benchmark test 01 (the one with ovnis) has corrupted texture for background in OpenGL
#96
DarthMike
closed
12 years ago
1
Mirrored entity in X makes rotation not follow Hotspot
#95
DarthMike
closed
11 years ago
3
Generate documentation for release
#94
DarthMike
closed
11 years ago
1
Change all documentation to our standard
#93
DarthMike
closed
12 years ago
1
Renderer documentation for methods are duplicated
#92
DarthMike
closed
12 years ago
0
Should add a text file with brief instruction for every tutorial/test
#91
DarthMike
closed
10 years ago
4
Cleanup of linux autogenerated files
#90
M-F-K
closed
11 years ago
3
linux part of Precisiontimer is buggy.
#89
M-F-K
closed
11 years ago
11
Make binary releases for win32, linux, OSX
#88
DarthMike
closed
11 years ago
1
Unit tests for IND_Vector2 and IND_Vector3
#87
DarthMike
opened
12 years ago
0
Refactor collision calculations into Math library.
#86
DarthMike
closed
12 years ago
0
Method setTransform2d breaks matrix logic state in OpenGL renderer
#85
DarthMike
closed
12 years ago
2
Map editor: for positioning and changing the attributes of that entities.
#84
M-F-K
opened
12 years ago
0
Resource editor: for creating the animations in a visual way, their collision areas, etc.
#83
M-F-K
opened
12 years ago
0
Particle system + Particle editor.
#82
M-F-K
opened
12 years ago
0
OpenGL 3.2 support for desktop platforms
#81
M-F-K
opened
12 years ago
0
Gui support.
#80
M-F-K
opened
12 years ago
1
Basic 3D functionality for OpenGL ES.
#79
M-F-K
opened
12 years ago
0
Basic 3D functionality for OpenGL 1.5.
#78
M-F-K
opened
12 years ago
0
3D functions enabling in library.
#77
M-F-K
opened
12 years ago
0
Release.
#76
M-F-K
closed
10 years ago
0
Implementation of IND_Image support for GrayScale images. Dropped because of devilLib to FreeImage porting.
#75
M-F-K
opened
12 years ago
0
Implementation of IND_Image filter features disabled in devilLib to FreeImage porting.
#74
M-F-K
closed
11 years ago
1
Correction of documentation for new code.
#73
M-F-K
opened
12 years ago
0
Benchmarks and optimizations for all previous code/features over Windows, Linux and iOS (OpenGL).
#72
M-F-K
opened
12 years ago
0
OpenGL ES 2.0 shader support
#71
M-F-K
closed
12 years ago
1
OpenGL ES 2.0 support for iOS
#70
M-F-K
closed
12 years ago
1
Support the Tiled tile editor .tmx file format.
#69
M-F-K
closed
11 years ago
3
Input testing in iOS (no keyboard, touch).
#68
M-F-K
opened
12 years ago
0
Touch input abstractions.
#67
M-F-K
opened
12 years ago
1
Support rendering of all object types in OpenGL ES 2.0: IND_Animation, IND_Surface, IND_Font, primitives
#66
M-F-K
closed
10 years ago
1
Texturing for OpenGL ES 2.0
#65
M-F-K
closed
10 years ago
1
Implementation of direct blitting methods of new OpenGL ES 2.0 renderer.
#64
M-F-K
closed
10 years ago
1
Implementation of transforms and OpenGL ES 2.0 renderer setup.
#63
M-F-K
closed
10 years ago
1
Previous
Next