DioKyrie / OpenGCK

OpenGCK is an open source modding tool for games using .esm; .esp; .esl file formats.
MIT License
1 stars 1 forks source link
bethesda-games fallout-modding godot4 level-editor skyrim-modding

OpenGCK's ReadMe.

Current state: Development is paused, so I can take time with Improving my GDScript skills needed to make parser. Currenly active project to do that is LinMan. A Linux app to install and manage Mod Managers and Games. https://github.com/DioKyrie/LinMan

OpenGCK is an open source tool made with Godot Engine to create mods for games using .esm; .esp; .esl file formats.

Used version of Godot is 4.3-stable. All code is GDScript. Please read the "how_to_develop.txt" if you want to help with development.

Translation is done via POT and PO file formats. Please read the "how_to_translate.txt" if you want to help with translating.