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Driftwood2D
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Driftwood
Driftwood 2D Tiling Game Engine and Development Suite
http://tileengine.org/
MIT License
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Investigate whether we can run with Nuitka
#163
pmer
opened
7 years ago
3
Tiles on the same layer as an entity in pixel mode need special treatment.
#162
seisatsu
closed
7 years ago
7
Clip hidden tiles
#161
pmer
closed
7 years ago
0
Calling Driftwood.log.msg() with non-string arguments in a world's init.py causes the game to shutdown & exit
#160
pmer
closed
7 years ago
2
Large worlds render slowly
#159
pmer
closed
7 years ago
6
Stop backtrace in the right place after script crash.
#158
seisatsu
closed
7 years ago
0
Large simple worlds load slowly.
#157
seisatsu
closed
7 years ago
7
Support keybinds which include a modifier key, or multiple keybinds per action.
#156
seisatsu
opened
7 years ago
3
Use None to center widgets & to loop audio
#155
pmer
closed
7 years ago
1
Integer arguments that can be "-1" to disable an effect should take None instead.
#154
seisatsu
closed
7 years ago
0
Prefix the names of methods that create a new object with "new_".
#153
seisatsu
closed
7 years ago
1
Add variable type annotations to engine.
#152
seisatsu
opened
7 years ago
3
Type annotations throughout the engine for PyCharm
#151
pmer
closed
7 years ago
2
Make sure placing lights outside map bounds works.
#150
seisatsu
closed
7 years ago
1
Return object ID instead of instance from managers.
#149
seisatsu
closed
7 years ago
5
Investigate type hint function annotations between world & engine
#148
pmer
opened
7 years ago
1
Programmatically determine FPS, remove TPS concept
#147
pmer
closed
7 years ago
1
Narrow our exceptions
#146
seisatsu
opened
7 years ago
3
Add global event handlers
#145
pmer
closed
7 years ago
0
Stack trace not showing in script
#144
pmer
closed
7 years ago
9
Support external tilesets
#143
pmer
closed
7 years ago
3
Perform type checks on all input.
#142
seisatsu
closed
7 years ago
15
Load tilesets with paths relative to tilemap
#141
pmer
closed
7 years ago
1
Should ScriptManager's call() method be removed?
#140
seisatsu
closed
7 years ago
41
Remove needless path.self configuration option
#139
seisatsu
closed
7 years ago
0
entity._tile_cross() doesn't work on entities bigger than a tile
#138
seisatsu
opened
7 years ago
5
Pixel mode breaks previous assumptions about layers. (we should collide at edges)
#137
seisatsu
opened
7 years ago
13
Stdlib UI controls
#136
seisatsu
closed
7 years ago
1
JSON-based stdlib menu maker
#135
seisatsu
closed
7 years ago
4
Release an .app bundle for macOS
#134
pmer
opened
7 years ago
3
Good macOS port
#133
pmer
opened
7 years ago
1
Support multiple on_focus functions per area
#132
pmer
closed
7 years ago
3
Entities don't start animating when created
#131
pmer
closed
7 years ago
3
Support external tilesets
#130
pmer
closed
7 years ago
2
Collisions aware of sides
#129
seisatsu
opened
7 years ago
2
Platform Mode
#128
seisatsu
opened
7 years ago
0
Allow entities with multiple images
#127
pmer
closed
7 years ago
2
Tileset image paths should be searched for relative to the Tilemap JSON path
#126
pmer
closed
7 years ago
9
Support the Tiled Terrain Tool and Subrectangles / Polygons
#125
pmer
opened
7 years ago
5
Add Castle game
#124
pmer
closed
7 years ago
2
Get ready to rummmmmmmmmbllllllllllle!
#123
pmer
closed
7 years ago
1
Basic Dynamic Lighting with Shaders
#122
seisatsu
opened
7 years ago
9
Allow log output to file.
#121
seisatsu
closed
7 years ago
2
Support image duplication again
#120
pmer
closed
7 years ago
0
Restore alpha/blend mode/color mod functionality
#119
pmer
closed
7 years ago
2
Better error message when failing to load PySDL2
#118
seisatsu
closed
7 years ago
1
Allow copying resources.
#117
seisatsu
closed
7 years ago
23
Custom triggers
#116
pmer
closed
7 years ago
1
Programmatically determine TPS & FPS
#115
pmer
closed
7 years ago
6
Resource ownership
#114
pmer
closed
7 years ago
0
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