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DustinHLand
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vkDOOM3
Vulkan DOOM 3 port based on DOOM 3 BFG Edition
GNU General Public License v3.0
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Support for Doom 3 (2019/Bethesda.net Edition)?
#28
ViperAcidZX
opened
2 years ago
0
O
#27
Jj120392
opened
2 years ago
0
Add a renderpass object to avoid corrupting in GL_CopyFrameBuffer
#26
scygan
closed
3 years ago
1
Framebuffer contents are discarded in GL_CopyFrameBuffer
#24
ghost
closed
3 years ago
0
Resolution resets back to 1280x720
#23
rustyx
opened
4 years ago
0
VK_ERROR_OUT_OF_DEVICE_MEMORY when starting
#22
wodim
opened
5 years ago
16
Windowed mode does not work
#21
Helioform
opened
5 years ago
1
Incorrect GLS_CULL_BITS' value in GLState.h
#20
jammymalina
closed
6 years ago
2
Fix idVulkanBlock::Free
#19
gwizdz
closed
6 years ago
1
Question about BlockingSwapBuffers()
#18
Mercesa
closed
6 years ago
6
Possible memory leak in idVulkanBlock::Allocate
#17
AdaDoom3
closed
7 years ago
1
Update Vulkan SDK to 1.0.61?
#16
ROCKNROLLKID
closed
6 years ago
4
360 deg. stereo screenshot
#15
motorsep
closed
7 years ago
9
AMD VMA
#14
CSmowens
closed
7 years ago
2
Resolution scaling screwing up fov???
#13
CSmowens
closed
7 years ago
0
Port for RBDoom 3 BFG?
#12
ROCKNROLLKID
closed
7 years ago
2
GPU clocks fluctuation
#11
antonl1911
closed
7 years ago
6
Code duplication?
#10
AdaDoom3
closed
7 years ago
2
Gravity Gun issue
#9
donizettilorenzo
opened
7 years ago
2
[0.91] Texture alpha channel issue
#8
donizettilorenzo
closed
7 years ago
3
MSAA image corruption
#7
donizettilorenzo
closed
7 years ago
2
Glass shader extreme deformation
#6
donizettilorenzo
closed
7 years ago
4
SPIRV shader GUI problem
#5
donizettilorenzo
closed
7 years ago
3
Windows Binaries (32 - 64)
#4
donizettilorenzo
closed
7 years ago
1
Non-english locales only display string placeholders
#3
SaschaWillems
closed
7 years ago
4
vkWaitForFences breaks GPU/CPU pipelining
#2
cforfang
closed
7 years ago
3
Fix pWaitDstStageMask in vkQueueSubmit
#1
cforfang
closed
7 years ago
1