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Eldemarkki
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Marching-Cubes-Terrain
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
MIT License
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Memory is never freed
#61
PLLAP01NTE
opened
2 years ago
0
Include NativeArray in custom VoxelDataGenerator
#60
ZeroByter
closed
2 years ago
1
A debugging panel
#59
Eldemarkki
closed
3 years ago
0
Detect floating islands feature request
#58
JaineshPathak
opened
3 years ago
0
Altered the way the job system was being used so that multiple jobs w…
#52
Eldemarkki
closed
3 years ago
0
Altered the way the job system was being used so that multiple jobs w…
#51
Eldemarkki
closed
3 years ago
0
generate assets with mesh
#48
pandacoder1
opened
4 years ago
1
When reloading a chunk changes made to terrain using left click and right click are overwritten
#47
JzAli
closed
4 years ago
1
Player far from origin jitter issue
#46
BlackStarMachine
opened
4 years ago
2
Add unit tests
#45
Eldemarkki
closed
4 years ago
0
Create IncreaseVoxelData function
#44
Eldemarkki
closed
4 years ago
0
Add unit tests
#43
Eldemarkki
closed
4 years ago
0
Create an IncrementVoxelData function to VoxelDataStore
#42
Eldemarkki
closed
4 years ago
0
Unable to deform certain chunks
#41
ThisUserIsNobody
closed
4 years ago
8
Create different Biomes
#40
IPotatoCouch
opened
4 years ago
10
Ability to procedurally generate terrain using 3D noise
#39
ThisUserIsNobody
opened
4 years ago
5
Convert this project into a Unity Package Manager package
#38
Eldemarkki
closed
3 years ago
3
If you modify the edge of the chuck the side chunk that will be generated will not connect
#37
BlackStarMachine
closed
4 years ago
5
Have an ability to generate procedural cave systems with 3D noise
#36
BlackStarMachine
opened
4 years ago
0
Increase Procedural Terrain Generation Performance
#35
ThisUserIsNobody
closed
4 years ago
3
When you repeatedly add and remove densities from the same position, it leaves floating parts
#34
Eldemarkki
opened
4 years ago
0
Be able to give a random seed to the procedural density generator
#33
Eldemarkki
opened
4 years ago
0
Improved project structure
#32
Eldemarkki
closed
4 years ago
0
Implement unit tests for the project
#31
Eldemarkki
closed
4 years ago
0
Generate chunks around the player in a circular shape
#30
Eldemarkki
opened
4 years ago
0
Project Structure
#29
HellGate94
closed
4 years ago
3
26 async chunk loading
#28
Eldemarkki
closed
4 years ago
0
Allow for smooth shading
#27
Eldemarkki
opened
4 years ago
10
Async chunk loading
#26
Eldemarkki
closed
4 years ago
0
Memory Usage
#25
HellGate94
closed
4 years ago
5
Flattening generates noisy mesh
#24
Eldemarkki
closed
4 years ago
0
Raycast hitting empty mesh colliders
#23
Eldemarkki
closed
4 years ago
0
[Physics.PhysX] cleaning the mesh failed
#22
CHenBuCHen
closed
4 years ago
5
Implemented heightmap worlds and terrain smoothing
#21
Eldemarkki
closed
4 years ago
1
Export model to .obj file
#20
Eldemarkki
closed
4 years ago
0
Export Marching Cubes generated model to .obj file
#19
Eldemarkki
closed
4 years ago
0
Error when modifying chunk that will be moved
#18
Eldemarkki
closed
4 years ago
0
Fixed bug with player camera
#17
Eldemarkki
closed
4 years ago
0
Camera controller resets rotation at the start
#16
Eldemarkki
closed
4 years ago
0
Add documentation comments
#15
Eldemarkki
closed
4 years ago
0
Implemented flattening terrain
#14
Eldemarkki
closed
4 years ago
0
BUG: Unity Jobs error when modifying a chunk that is about to be moved
#13
Eldemarkki
closed
4 years ago
0
Add documentation comments
#12
Eldemarkki
closed
4 years ago
0
Be able to flatten the terrain
#11
Eldemarkki
closed
4 years ago
0
Save chunk states
#10
Eldemarkki
opened
4 years ago
2
Level of detail
#9
Eldemarkki
opened
4 years ago
3
Create terrain from heightmap
#8
Eldemarkki
closed
4 years ago
0
Texturing and Block types
#7
Nocktion
opened
5 years ago
0
No vertices nor triangles
#6
Nocktion
closed
4 years ago
7
Implement different voxel scales
#5
Eldemarkki
closed
5 years ago
1
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