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FosterFramework
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Foster
A small C# game framework
MIT License
435
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38
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Nugetification
#101
blurdot
closed
1 week ago
1
Add function to query max texture size
#100
tapir2342
closed
2 weeks ago
0
OpenGL renderer: Add function to query texture size
#99
tapir2342
closed
2 weeks ago
3
include xml documentation
#98
sebastianwhiffen
closed
1 month ago
0
Update CI builds
#96
amerkoleci
closed
2 months ago
1
Windows Arm64 Github Action
#95
NoelFB
closed
3 weeks ago
2
Vertical text alignment is slightly off
#94
tapir2342
closed
2 months ago
1
SpriteFont: Fix vertical text alignment
#93
tapir2342
closed
2 months ago
1
Fix MaximumMillisecondsPerFrame being ignored in BlitModule.Update
#92
MrBrixican
closed
3 months ago
2
SpriteFontBlitModes.Streaming deteriorates to spin lock in BlitModule.Update
#91
MrBrixican
closed
3 months ago
1
Cannot render uppercase letters after commit 647dd369
#90
tapir2342
closed
3 months ago
8
Prevent immediate SpriteFont rendering from overwriting with placeholder data
#89
MrBrixican
closed
3 months ago
1
Fix Content.WriteAllText
#88
cerealpxl
closed
3 months ago
0
StackList.Resize shouldn't throw when new size == capacity
#87
waldnercharles
closed
3 months ago
1
text function that supports max line width
#86
dacaes
closed
4 months ago
2
Clarify Premultiplied Alpha
#85
NoelFB
opened
4 months ago
0
Fix typo in OpenGL renderer
#84
tapir2342
closed
4 months ago
1
Add IsAotCompatible to make library AOT friendly.
#83
amerkoleci
closed
5 months ago
0
Text word wrapping
#82
codecat
closed
3 months ago
2
Add BlendMode.NonPremultiplied
#81
kuujoo
closed
6 months ago
1
Add `Batcher.ImageStretch` for rendering stretched images
#80
codecat
closed
6 months ago
1
Add `Batcher.ImageStretch`
#78
codecat
closed
6 months ago
1
Added `Rect.Translate` and `RectInt.Translate`
#77
codecat
closed
6 months ago
4
Drawing transparent textures
#76
codecat
closed
6 months ago
6
Use modern .NET
#75
amerkoleci
closed
5 months ago
0
Include the mouse delta as part of the input state
#74
photex
closed
5 months ago
1
Nintendo and Sony Detection wrong (uses vendor and product instead of just vendor)
#73
theofficialgman
closed
7 months ago
10
Add some repository tags
#72
MrBrixican
closed
7 months ago
1
Packer.CombineDuplicates now works correctly with Packer.Trim
#71
MrBrixican
closed
7 months ago
1
Added SDL_Quit() in FosterShutdown()
#70
MrBrixican
closed
7 months ago
0
SDL gamepads and joysticks are not closed on shutdown
#69
theofficialgman
closed
7 months ago
2
Shutdown modules in reverse order.
#68
cerealpxl
closed
7 months ago
3
Module shutdown order
#67
MrBrixican
closed
7 months ago
3
Throw an exception if the platform is not running after Platform.FosterStartup.
#66
kuujoo
closed
7 months ago
1
App keeps running after the platform throws an error.
#65
cerealpxl
closed
7 months ago
2
Revert "Correct SDL2 cmake for non-ubuntu platforms"
#64
NoelFB
closed
7 months ago
0
Correct SDL2 cmake for non-ubuntu platforms
#63
Mimoja
closed
7 months ago
3
add ARM32 Linux
#62
theofficialgman
closed
7 months ago
0
Storage improvements
#61
kuujoo
closed
7 months ago
3
Framework and Platform improvements (App, Math, Graphical, Storage)
#60
Techiesplash
closed
7 months ago
6
Use relative mouse API
#59
psyGamer
closed
7 months ago
1
Update SDL to stable 2.30.0 release
#58
amerkoleci
closed
7 months ago
0
CI: add arm64 linux support
#57
theofficialgman
closed
7 months ago
2
FosterGetDisplaySize method.
#56
cerealpxl
closed
7 months ago
1
Get Display Size to determine if Window can fit
#54
NoelFB
closed
7 months ago
0
Avoid GL_INVALID_ENUM generation by glDrawBuffers
#53
andymandias
closed
7 months ago
4
Updated README.md - fixed grammatical mistakes
#52
Krelyshy
closed
7 months ago
0
Packer.CombineDuplicate incorrectly combines images when trimming
#51
NoelFB
closed
7 months ago
1
Implement mouse visible flag.
#50
cerealpxl
closed
8 months ago
1
Implement set acessors for window size fields in App class and add FosterSetCentered
#49
cerealpxl
closed
9 months ago
1
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