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FosterFramework
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Foster
A small C# game framework
MIT License
422
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37
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Avoid usage of bool in foster_platform.h
#47
amerkoleci
closed
9 months ago
1
Dynamic Sprite Font
#46
NoelFB
closed
3 months ago
3
xml comment fixes & use "see cref"
#45
Saplonily
closed
9 months ago
0
Fix WriteQoi
#44
cerealpxl
closed
9 months ago
1
Update to .NET8 stable release.
#43
amerkoleci
closed
9 months ago
0
Don't run "UpdateLibs" step in build-libs.yml on pull requests
#42
NoelFB
closed
9 months ago
0
Fixed QOI test, added QOI write
#41
MrBrixican
closed
9 months ago
0
Packer DuplicateEdges flag
#40
MrBrixican
closed
9 months ago
1
Upgrade to .NET 8.0
#39
NoelFB
closed
9 months ago
0
Use for loops over foreach in Material.Get/Apply
#38
MrBrixican
closed
9 months ago
1
Content / UserStorage APIs
#37
NoelFB
closed
6 months ago
3
Try to avoid defensive copies in batcher
#36
kuujoo
closed
9 months ago
0
Improvements
#35
amerkoleci
closed
9 months ago
5
Graphics.Clear depth should be double, not int
#34
MrBrixican
closed
9 months ago
1
Room for more render performance
#33
MrBrixican
closed
9 months ago
4
Finalize/Dispose patterns
#32
MrBrixican
closed
9 months ago
4
Font(string path) now uses File.OpenRead, SpriteFont now disposes Font where possible
#31
MrBrixican
closed
9 months ago
0
Two little things.
#30
kuujoo
closed
10 months ago
2
Move samples to their own repo
#29
NoelFB
closed
10 months ago
0
A transparency bug that occurs when using an Aseprite file with multiple layers.
#28
cerealpxl
closed
10 months ago
3
Building universal binary of platform lib on macOS
#27
luihabl
closed
10 months ago
1
libFosterPlatform.dylib not built for Arm on macOS
#26
luihabl
closed
10 months ago
7
QOI format support
#25
MrBrixican
closed
11 months ago
2
Shader Material Concept for Batcher
#21
NoelFB
closed
10 months ago
4
Audio
#19
MrBrixican
opened
11 months ago
21
Windows native library builds to the wrong directory
#18
NoelFB
closed
11 months ago
2
Fix spelling mistake in README.md
#17
MrBrixican
closed
11 months ago
0
[macOS intel x64]Sample project TinyLink crashed with an Assert : `Application is already running`
#16
zhengying
closed
11 months ago
2
Consider adding editorconfig
#15
amerkoleci
closed
11 months ago
2
Initial attempt at automatic lib builds
#14
MrBrixican
closed
11 months ago
14
Investigate Action to build native Platform libs
#13
NoelFB
closed
11 months ago
3
Setup github workflow build and automatic push to nuget.
#12
amerkoleci
closed
11 months ago
2
Investigate NuGet Package?
#11
NoelFB
closed
11 months ago
5
App.ContentScale always returns (2,2)
#9
MrBrixican
closed
11 months ago
3
Froggymark + Batcher optimizations
#8
MrBrixican
closed
11 months ago
5
Fixed index parameter passthrough for Packer.Add() overload
#7
MrBrixican
closed
11 months ago
1
Fix edge case with expanding Mesh buffers at an offset
#6
NoelFB
closed
11 months ago
0
Update Mesh API to allow Instanced rendering
#5
NoelFB
opened
11 months ago
1
Mesh changes
#4
MrBrixican
closed
11 months ago
2
Add basic Font support
#3
NoelFB
closed
11 months ago
0
Port Blah's D3D11 Implementation to Foster
#2
NoelFB
closed
2 months ago
1
Refactor rendering to use SDL3 GPU
#1
NoelFB
opened
1 year ago
7
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