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GieziJo
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ScriptableObjectVariant
Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
MIT License
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NullReferenceExceptions when selecting or deselecting a scriptable object with the SOVariant attribute.
#20
simonstix
opened
1 year ago
1
Overriding member objects
#19
andiCR
opened
1 year ago
3
Community / Dev discussions
#18
Baccanno
opened
1 year ago
1
Odin Label Attributes not as expected
#17
mitay-walle
closed
8 months ago
1
Inspector inefficiently use space
#16
mitay-walle
closed
8 months ago
1
remove AssetDatabase.SaveAssets()
#15
mitay-walle
closed
2 years ago
1
Collections flag not work
#14
mitay-walle
closed
8 months ago
1
Tests
#13
GieziJo
opened
2 years ago
0
Remove Odin dependency
#12
GieziJo
opened
2 years ago
1
New variables do not propagate from parent to children
#11
GieziJo
closed
2 years ago
1
On parent setter override instead of resetting
#10
GieziJo
closed
3 years ago
0
On parent, override instead of resetting
#9
GieziJo
closed
3 years ago
1
Renaming variables won't update overrides
#8
GieziJo
opened
3 years ago
2
Data serialization parent and override
#7
GieziJo
closed
3 years ago
0
Saving data
#6
GieziJo
closed
3 years ago
0
Saving Data
#5
GieziJo
closed
3 years ago
2
Data serialization (parent and overriden fields)
#4
GieziJo
closed
3 years ago
1
Selecting the parent object
#3
GieziJo
opened
3 years ago
0
Efficiency
#2
GieziJo
opened
3 years ago
0
Logic separation and helper function
#1
GieziJo
closed
3 years ago
0