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GuyInGrey
/
AptitudeEngine
A 2D based, new technology using, game engine in C#.
https://guyingrey.github.io/
MIT License
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Completed FlairUI
#25
GuyInGrey
closed
6 years ago
0
Increase Engine Efficiency
#24
GuyInGrey
opened
6 years ago
0
Adding in developed logger.
#23
GuyInGrey
closed
6 years ago
0
Misc code refactoring
#22
ghost
closed
6 years ago
0
Updated copyright dates
#21
ghost
closed
6 years ago
0
Refactor and reformat the codebase
#20
ghost
closed
6 years ago
0
Reformat codebase and remove unused imports
#19
ghost
closed
6 years ago
0
Remove unused imports and reformat code
#18
ghost
closed
6 years ago
0
Refactor sprite tester codebase
#17
ghost
closed
6 years ago
1
Deprecate OpenTK Dependency Externally
#16
dresswithpockets
closed
7 years ago
2
Flair UI Elements and FlairCanvas
#15
dresswithpockets
opened
7 years ago
0
Mouse-Position in Input
#14
dresswithpockets
opened
7 years ago
0
Context-Sensitive Gamepad Input
#13
dresswithpockets
opened
7 years ago
0
Simplify AptContext Instantiation
#12
dresswithpockets
closed
7 years ago
1
Blit and Draw Bitmap Fonts using Immediate Mode GL
#11
dresswithpockets
opened
7 years ago
0
Importing Font Assets
#10
dresswithpockets
opened
7 years ago
0
Serializing TileScreen data as JSON or other.
#9
dresswithpockets
opened
7 years ago
0
Colour Blend in SpriteRenderer
#8
dresswithpockets
opened
7 years ago
0
Compiling Shaders with Colour and Transparency in Mind
#7
dresswithpockets
opened
7 years ago
0
TileScreen Component for any screens utilizing tiles.
#6
dresswithpockets
opened
7 years ago
3
Enabling SpriteRenderer with Mesh2D and deprecating ScreenHandler
#5
dresswithpockets
opened
7 years ago
0
Streaming Meshes into VBOs
#4
dresswithpockets
opened
7 years ago
0
Unneeded `OpenTK.Graphics.GraphicsMode` parameter.
#3
GuyInGrey
closed
7 years ago
1
Polish `Vector2` with extensive functionality.
#2
dresswithpockets
closed
7 years ago
3
Introduce transformation functionality to `AptObject`.
#1
dresswithpockets
closed
7 years ago
2