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TapKnight
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9 taptarget pointerhandler
#14
Hassurunous
closed
6 years ago
0
Converted SpawnTargets to a coroutine so it can cycle.
#13
Hassurunous
closed
6 years ago
0
6 death anim delay
#12
Hassurunous
closed
6 years ago
0
TapTargets dureation now based on lifetime rather than speed modifier.
#11
Hassurunous
closed
6 years ago
0
Using AudioVisualizer, spawn TapTargets in anticipation of beats in a song.
#10
Hassurunous
opened
6 years ago
1
Should use EventSystem for TapTarget instead of manually calculating touch input
#9
Hassurunous
closed
6 years ago
1
Create 'combo' functionality.
#8
Hassurunous
opened
6 years ago
0
Refactor TapTargets to use 'lifetime' instead of 'decaySpeed'
#7
Hassurunous
closed
6 years ago
0
Ork Die animation not running before spawning new ork.
#6
Hassurunous
closed
6 years ago
0
Resize HPBarOutline
#5
Hassurunous
closed
6 years ago
0
Knight sprite pivot problems
#4
Hassurunous
closed
6 years ago
0
Character class and animations
#3
Hassurunous
closed
6 years ago
0
Some changes to master didn't carry into character-class-and-animation. Merging them over.
#2
Hassurunous
closed
6 years ago
0
Updates to TapTargets and Spawning functions.
#1
Hassurunous
closed
6 years ago
0