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HeliumProject
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Engine
C++ Game Engine (Under Construction!)
http://heliumproject.org/
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Helium Tools Editor - Crash
#89
rafadsm
opened
2 years ago
4
cling based C++ as scripting language / hot code reload
#88
blockspacer
opened
4 years ago
0
Minor Typo Correction
#87
VictorwlChoi
opened
5 years ago
1
Merge Source/Core into a single submodule
#86
gorlak
closed
6 years ago
1
Platform: Shared memory
#85
gorlak
closed
6 years ago
1
Platform: Linux and Mac support for stack traces
#84
gorlak
closed
6 years ago
1
Platform: Use file descriptors instead of cstdlib FILE*
#83
gorlak
closed
6 years ago
1
Reorg source into /Source
#82
gorlak
closed
6 years ago
1
*Pch.h/cpp -> Precompile.h/cpp
#81
gorlak
closed
6 years ago
0
Cease cppstdlib usage in Platform
#80
gorlak
closed
6 years ago
1
Implement Platform tests
#79
gorlak
closed
6 years ago
1
Setup googletest unit tests
#78
gorlak
closed
6 years ago
0
Move wxWidgets build to Premake Makefile project
#77
gorlak
opened
6 years ago
0
GraphicsConfig should have hard-coded defaults
#76
gorlak
opened
6 years ago
0
Support running the game in Editor via module dll
#75
gorlak
opened
6 years ago
0
Refactor all Init/Cleanup to use InitializerStacks
#74
gorlak
opened
6 years ago
0
gdi32.lib is missing building wx
#73
moonshineTheleocat
closed
6 years ago
4
Add Travis CI configuration
#72
zach-brockway
closed
8 years ago
0
where can i get a preview picture
#71
robinliouhu
closed
9 years ago
1
Mobile device support
#70
gorlak
opened
10 years ago
0
Fix component dependencies in assets
#69
gorlak
closed
10 years ago
8
Support for Loading Game-Specific Assets and Code
#68
gorlak
closed
6 years ago
1
Add module loading to Platform
#67
gorlak
closed
10 years ago
0
Asset objects should be shallow copied by default
#66
gorlak
closed
10 years ago
0
Reflect: You can add the same field twice
#65
gorlak
closed
10 years ago
0
ConfigPc::SaveUserConfig has no viable implementation
#64
gorlak
closed
10 years ago
0
Improve asset file errors
#63
aclysma
opened
10 years ago
2
Problem with git submodule glew
#62
Sh4dow
closed
10 years ago
1
Add preprocessor va-args support to profile macros
#61
gorlak
closed
10 years ago
0
Thread Hazard with Asset Reload
#60
aclysma
opened
10 years ago
0
Write Unit Tests for Foundation/MessagePack
#59
gorlak
closed
10 years ago
1
Remove TBB
#58
gorlak
closed
10 years ago
0
Multithreaded asset processing
#57
gorlak
opened
10 years ago
0
Basic OpenGL features
#56
gorlak
closed
6 years ago
0
Get OpenGL to clear a backbuffer and present in Games and Editor
#55
gorlak
closed
6 years ago
0
Assets Loaded by the LooseAssetLoader may be leaking
#54
gorlak
closed
10 years ago
0
Errors with GCC 4.8: "error: ‘has_trivial_destructor’ is not a member of ‘std’"
#53
ktotheoz
closed
10 years ago
1
Error list for assets in Editor
#52
aclysma
opened
10 years ago
0
Editor preferences not saving
#51
aclysma
opened
10 years ago
0
Channel-Based Logging
#50
aclysma
opened
10 years ago
1
Document management for asset files
#49
aclysma
opened
10 years ago
0
Cleaning dependencies does not clean everything on windows
#48
kevindqc
closed
10 years ago
5
Get rid of dummy object in Engine/LoosePackageLoader.cpp
#47
gorlak
opened
10 years ago
0
Can't run on windows in 64-bit
#46
kevindqc
closed
10 years ago
17
Demo Game Projectiles
#45
aclysma
closed
10 years ago
0
Create Demo component to give instructions for keyboard commands
#44
aclysma
closed
11 years ago
0
Debug Camera
#43
aclysma
closed
11 years ago
0
Improve Physics Demo with meshes/textures
#42
aclysma
opened
11 years ago
0
Demo Game - 2D Adventure
#41
aclysma
opened
11 years ago
0
Demo Game - 2D CTF
#40
aclysma
opened
11 years ago
0
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