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ITotalJustice
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notorious_beeg
gba emulator written in c++23
https://notorious-beeg.netlify.app/
GNU General Public License v3.0
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[driver 2] needs affine bg and affine obj
#63
ITotalJustice
closed
1 year ago
1
[DemiKids] sets sample rate to 131072hz (mode 2)
#62
ITotalJustice
opened
2 years ago
0
[bubble bobble] doesnt work with normmatt bios
#61
ITotalJustice
opened
2 years ago
0
[blackthrone] sound clicking in intro with scheduler build
#60
ITotalJustice
closed
2 years ago
1
[blackthrone] doesnt work with normmatt bios, only official
#59
ITotalJustice
opened
2 years ago
0
[back to stone] gfx glitches in scheduler build
#58
ITotalJustice
closed
2 years ago
1
impl ezflash state compatibilty
#57
ITotalJustice
closed
2 years ago
1
implement waitstate control
#56
ITotalJustice
closed
1 year ago
1
[frontend] add frame blending
#55
ITotalJustice
opened
2 years ago
0
[v-rally 3] flashing whilst racing
#54
ITotalJustice
closed
2 years ago
3
[v-rally 3] black screen
#53
ITotalJustice
closed
2 years ago
1
[yugioh destiny board traveller] black screen
#52
ITotalJustice
closed
2 years ago
1
[Pokemon Mystery Dungeon] text box doesnt extend all the way down
#51
ITotalJustice
closed
1 year ago
1
fix invalid IO reads (needed to pass suite IO read test)
#50
ITotalJustice
closed
2 years ago
1
rewrite dma code
#49
ITotalJustice
opened
2 years ago
0
[Tales of Phantasia] text box scrolling bug
#48
ITotalJustice
closed
2 years ago
0
sound "clicking" in nes classic games
#47
ITotalJustice
closed
2 years ago
2
optimise ppu rendering
#46
ITotalJustice
opened
2 years ago
1
[mario kart] wrong bg mode being set in dispcnt
#45
ITotalJustice
closed
2 years ago
1
[banjo kazooie - grunty revenge] invalid opcode executed (thumb 0xEE00)
#44
ITotalJustice
closed
2 years ago
2
implement affine bitmap modes
#43
ITotalJustice
closed
1 year ago
0
implement obj in bitmap modes
#42
ITotalJustice
closed
2 years ago
1
[Minish Cap] missing "Roll" obj text
#41
ITotalJustice
closed
2 years ago
1
obj with alpha flag set should always blend regardless of blend mode
#40
ITotalJustice
closed
2 years ago
1
implement window wrapping
#39
ITotalJustice
closed
1 year ago
1
implement ppu mode 2
#38
ITotalJustice
closed
1 year ago
0
implement sprite 2D mapping
#37
ITotalJustice
closed
2 years ago
0
implement rtc
#36
ITotalJustice
closed
2 years ago
1
implement affine sprite
#35
ITotalJustice
closed
1 year ago
2
implement affine bg
#34
ITotalJustice
closed
1 year ago
0
implement mosaic sprites
#33
ITotalJustice
opened
2 years ago
0
implement mosaic bg
#32
ITotalJustice
opened
2 years ago
0
implement windowing
#31
ITotalJustice
closed
2 years ago
0
implement sprite blending
#30
ITotalJustice
closed
2 years ago
0
implement sprite priority
#29
ITotalJustice
closed
2 years ago
0
implement background blending
#28
ITotalJustice
closed
2 years ago
0
[phoenix wight 1] text missing on the second line
#27
ITotalJustice
closed
2 years ago
1
[minish cap] text missing from intro
#26
ITotalJustice
closed
2 years ago
3
square channels are too loud
#25
ITotalJustice
closed
2 years ago
0
add dmg emulation support
#24
ITotalJustice
closed
2 years ago
0
[frontend] display the internal game name in title bar
#23
ITotalJustice
closed
2 years ago
0
ignore r/w to vram, pram, oam during times it cannot be accessed
#22
ITotalJustice
opened
2 years ago
0
remove bios wrapping on reads
#21
ITotalJustice
closed
2 years ago
1
[open bus] implement open bus
#20
ITotalJustice
closed
2 years ago
1
[flash] implement flash
#19
ITotalJustice
closed
2 years ago
1
[Tony Hawk's Pro Skater 2] freezes on starup
#18
ITotalJustice
closed
2 years ago
2
[CI] implement CI
#17
ITotalJustice
opened
2 years ago
0
[frontend] write imgui filebrowser
#16
ITotalJustice
opened
2 years ago
0
[Pokemon Emerald] player cannot move left / right when already moving in a up/down direction
#15
ITotalJustice
opened
2 years ago
0
std::span might be a performance hit
#14
ITotalJustice
closed
2 years ago
2
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