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ImmutableOctet
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glare
Glare: Open Source Game Engine written in Modern C++
MIT License
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Implemented Mouse X/Y inversion.
#42
ImmutableOctet
closed
1 year ago
0
Merge WIP branch.
#41
ImmutableOctet
closed
1 year ago
0
Implement axis inversion for Mouse and Gamepad devices
#40
ImmutableOctet
closed
1 year ago
3
Merge development branch into master.
#39
ImmutableOctet
closed
1 year ago
0
Implement gizmos for movement, rotation and scaling
#38
ImmutableOctet
opened
1 year ago
0
Implement mouse-picking + highlighting functionality
#37
ImmutableOctet
opened
1 year ago
1
Look into scene/stage serialization to JSON
#36
ImmutableOctet
opened
1 year ago
0
Implement simple 2D graphics rendering.
#35
ImmutableOctet
opened
1 year ago
0
Shadow maps don't currently apply animated/skinned vertex shaders correctly.
#34
ImmutableOctet
opened
1 year ago
0
Merge `collision` into `master` (Mainly input related additions)
#33
ImmutableOctet
closed
1 year ago
0
Continuous button-down events are not triggering for Mice/Touch and Gamepads.
#32
ImmutableOctet
closed
1 year ago
0
ResourceManager should be partially reworked to use weak references
#31
ImmutableOctet
opened
1 year ago
0
`app::input` should be moved into its own module called `input`
#30
ImmutableOctet
opened
1 year ago
0
Merge `collision` branch into master. (Much more than collision changes at this point)
#29
ImmutableOctet
closed
1 year ago
0
Look into making/finding a fixed-size or small-size-friendly vector type for storing lists of entities
#24
ImmutableOctet
closed
1 year ago
1
Collision idea: Slide on surface (as opposed to stopping)
#23
ImmutableOctet
opened
1 year ago
0
Implement slope alignment (pitch & roll)
#22
ImmutableOctet
closed
1 year ago
1
Idea: Activation component
#21
ImmutableOctet
opened
1 year ago
0
Remove uses of `ref<>` and `pass_ref<>` in favor of just using the STL types.
#20
ImmutableOctet
opened
1 year ago
1
Move to CMAKE for project/build configuration
#19
ImmutableOctet
closed
1 year ago
1
Look into using PCH for build time improvements/faster iteration
#18
ImmutableOctet
opened
1 year ago
0
Implement `Zones` and `Triggers`
#17
ImmutableOctet
opened
1 year ago
1
Build a data-driven system for entity creation
#16
ImmutableOctet
closed
1 year ago
0
Add a standard method of attaching collision primitives to nodes of assets/models
#15
ImmutableOctet
opened
1 year ago
0
Bones should react to static geometry, etc.
#14
ImmutableOctet
opened
1 year ago
2
Implement 'Motion Attachment' functionality
#13
ImmutableOctet
opened
1 year ago
1
Look into Bullet's "Ghost Objects"
#12
ImmutableOctet
opened
1 year ago
0
Implement unified input system
#11
ImmutableOctet
closed
1 year ago
1
Add Multi-Hit Ray and Convex Casting Support
#10
ImmutableOctet
opened
1 year ago
1
Ray/Convex Casting API
#9
ImmutableOctet
closed
1 year ago
1
Implement Device-level Input Handling
#8
ImmutableOctet
closed
1 year ago
1
Implement Animation Slices
#7
ImmutableOctet
opened
1 year ago
2
Move `engine::input` into a game-specific namespace/module.
#6
ImmutableOctet
opened
1 year ago
0
Update to latest commit in the Collision branch.
#5
ImmutableOctet
closed
1 year ago
0
Merge rendering pipeline changes.
#4
ImmutableOctet
closed
2 years ago
0
Update collision branch to master.
#3
ImmutableOctet
closed
2 years ago
0
Merge imgui branch into master.
#2
ImmutableOctet
closed
2 years ago
0
Merge Initial Collision Implementation
#1
ImmutableOctet
closed
3 years ago
0
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