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Ivorforce
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NumDot
Tensor math and scientific computation for the Godot game engine.
https://numdot.readthedocs.io
MIT License
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7
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Make Print use square brackets
#92
Ivorforce
opened
1 month ago
1
Cache VRead and VWrite in VArray
#91
Ivorforce
closed
1 month ago
2
Finish the median axis implementation
#90
Ivorforce
closed
1 month ago
0
Add an option to fix array layout type
#89
Ivorforce
opened
1 month ago
1
Add options to disable data types
#88
Ivorforce
opened
1 month ago
0
Investigate long data types: float128, int128, uint128
#87
Ivorforce
opened
1 month ago
0
`variant_as_array ` should handle dtype and copy parameters
#86
Ivorforce
closed
1 month ago
2
Add scalar creation shorthands (nd.float32(2) etc)
#85
Ivorforce
closed
1 month ago
1
to_packed_xxx should not implicitly flatten the array
#84
Ivorforce
closed
1 month ago
0
to_godot_array should return a 1D array of views
#83
Ivorforce
closed
1 month ago
0
Add support for negative indices
#82
Ivorforce
closed
1 month ago
1
varray.set_with_array fails ("cannot resize")
#81
Ivorforce
closed
1 month ago
0
Optimize array_as_varray conversions
#80
Ivorforce
closed
1 month ago
2
Get rid of the __MACOSX folder on install
#79
Ivorforce
closed
1 month ago
1
(Conversion) Implicit conversion to Godot primitives (int, float, bool)
#78
Ivorforce
opened
1 month ago
1
Add individual function optimization
#77
Ivorforce
closed
2 days ago
2
Add individual function disables and enables
#76
Ivorforce
closed
2 days ago
1
Add a scalar math API
#75
Ivorforce
closed
1 month ago
3
Include a debug build separate from the release build
#74
Ivorforce
closed
1 month ago
2
Promotions don't seem to work in all cases
#73
Ivorforce
closed
1 month ago
1
Introduce a code formatter
#72
Ivorforce
opened
1 month ago
1
Offer 2 different releases, game oriented and experiment oriented
#71
Ivorforce
opened
1 month ago
1
Make mistakes more severe
#70
Ivorforce
opened
1 month ago
1
Reduction algorithms are broken with casting inputs
#69
Ivorforce
closed
1 month ago
0
Add .gdextension template for web
#68
Ivorforce
closed
4 days ago
1
Improve release docs to read as release docs.
#67
Ivorforce
closed
1 month ago
0
Fully automate releases
#66
Ivorforce
closed
1 month ago
1
Conversion: Multi-dimensional non-array leaf to NDArray
#65
Ivorforce
closed
1 month ago
0
Conversion: 1-Dimensional Types to and from NDArray
#64
Ivorforce
closed
1 month ago
0
Conversion: 2-Dimensional Packed* from NDArray
#63
Ivorforce
closed
1 month ago
1
Conversion: 2-Dimensional Packed* to NDArray
#62
Ivorforce
closed
1 month ago
1
Conversion: NDArray to multi-dimensional Array
#61
Ivorforce
closed
1 month ago
2
Conversion: NDArray from multi-dimensional Array
#60
Ivorforce
closed
1 month ago
1
add remaining comparison operators
#59
20akshay00
closed
1 month ago
2
Math functions
#58
20akshay00
closed
1 month ago
1
Compile issues on Windows
#57
20akshay00
closed
1 month ago
1
Look into optimization compiler flags
#56
Ivorforce
closed
1 month ago
3
Write some NumDot tutorials
#55
Ivorforce
closed
1 month ago
2
Provide a better workflow for custom builds
#54
Ivorforce
closed
1 month ago
1
Bitwise operators (bitwise_and, bitwise_or, left_shift...)
#53
Ivorforce
closed
4 days ago
1
Logical operators (and, or, xor...)
#52
Ivorforce
closed
1 month ago
0
Adding rounding functions
#51
Krishn1412
closed
1 month ago
9
Rounding functions (ceil, floor, rint...)
#50
Ivorforce
closed
1 month ago
3
Decouple Godot and XTensor APIs better
#49
Ivorforce
closed
1 month ago
0
Implement boids in the demo to showcase the maths API and speed
#48
Ivorforce
opened
1 month ago
0
Gather numpy performance baseline
#47
Ivorforce
opened
1 month ago
0
Add ellipsis for array indexing
#46
Ivorforce
closed
1 month ago
1
Matrix functions (matmul, diag, eye...)
#45
Ivorforce
closed
1 day ago
4
Lambda Map / Reduce
#44
Ivorforce
opened
2 months ago
0
Support Godot Asset Library releases
#43
Ivorforce
closed
1 month ago
2
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