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JakeCataford
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unity-tinkerbox
A Collection of game-independent unity scripts.
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Different texture on borders of generated mesh
#19
JakeCataford
opened
10 years ago
1
Procedural tilemap system
#18
JakeCataford
opened
10 years ago
0
All Enemies should be on the same layer so we can use a layermask for raycasting
#17
JakeCataford
opened
10 years ago
1
Add method for agents to determine if a wall is nearby
#16
JakeCataford
opened
10 years ago
1
Singleton should be able to handle the main level elements such as level time, reference to the players and the level.
#15
JakeCataford
opened
10 years ago
0
Level Generator Should Handle more spawning
#14
JakeCataford
opened
10 years ago
0
Explosion Base Class
#13
JakeCataford
opened
10 years ago
0
Weapon Base Class
#12
JakeCataford
opened
10 years ago
0
Better Top Down Movement Script
#11
JakeCataford
opened
10 years ago
0
Default Agents for common AI Types
#10
JakeCataford
opened
10 years ago
0
Projectile Class
#9
JakeCataford
opened
10 years ago
0
Level Generation has an unnecessary increase in n for one of its algorithms
#8
JakeCataford
closed
10 years ago
0
Level Generation Causes Errors for some cases
#7
JakeCataford
closed
10 years ago
0
Base AI Class
#6
JakeCataford
opened
10 years ago
0
Port Raytrace Lighting from Outsider to tinkerbox.
#5
JakeCataford
closed
9 years ago
0
Level Generator would look snazzier if we walked through a voronoi diagram instead ;)
#4
JakeCataford
opened
10 years ago
0
Camera Should Lead In the Direction the Player Is Facing
#3
JakeCataford
opened
10 years ago
0
Camera Behaviour Should be able to focus multiple points at once
#2
JakeCataford
opened
10 years ago
1
tampering.......
#1
JakeCataford
closed
10 years ago
1