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Jarno458
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SatisfactoryArchipelagoMod
A Satisfactory mod for the Archipelago Multiworld, disigned to be compatiable with the Satisfactory Mod Loader
https://ficsit.app/mod/Archipelago
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Fix deathlink for dedicated servers/multiplayer
#107
Jarno458
opened
1 month ago
0
Linux Dedicated server support
#106
Jarno458
opened
1 month ago
0
Starting inventory does not work on dedicated server
#105
Jarno458
opened
1 month ago
0
Concrete custimization cant be unlocked as they require base building in T1 to be unlocked
#104
Jarno458
opened
1 month ago
1
Description and unlocked item in the mam don't match
#103
adamsong
opened
2 months ago
1
Some style items in the AWESOME Shop are permanently unavailable.
#102
StompyCH
opened
3 months ago
0
Progression items from other games can be placed post-SF goal (logic assumes that SF player will release once goal complete)
#101
budak7273
opened
4 months ago
0
Giant warning banners in HUD + HUB when initial setup failed
#100
budak7273
opened
4 months ago
1
Setting for handling of multiple goals (need all or just one? maybe an integer for # of goals to complete to allow ex. 3/5 goals?)
#99
budak7273
opened
5 months ago
0
Clarify in yaml comments that the "sink goal" is entered in points, not coupons, and the preset items convert to points when you pick them. Ex. value of 150 is super super tiny
#98
budak7273
opened
5 months ago
0
Harddrive Gacha
#97
Jarno458
opened
5 months ago
0
Add Widgets to harddrive scan results that can display unlock-only info
#96
Jarno458
opened
5 months ago
0
Power Shards/Overclocking ability in logic
#95
budak7273
opened
5 months ago
2
UI to display unclaimed bundles/packages
#94
budak7273
opened
5 months ago
0
Fix generation issues with SpecailRange options
#93
Jarno458
closed
4 months ago
0
Items transform when send through the portal between SF games
#92
Jarno458
opened
6 months ago
0
Investiage incorrect status persisting when switching games
#91
Jarno458
opened
6 months ago
1
Fix energy link crashes
#90
Jarno458
opened
6 months ago
0
Unpackaging/Packaging recipes should be given as one unlock
#89
budak7273
closed
4 months ago
0
Fix EnergyLink UI elements not displaying correctly
#88
budak7273
opened
6 months ago
0
Alternate AWESOME Sink goal: maintain X points/minute average over a timeframe
#87
budak7273
opened
7 months ago
0
improve visibility of failing to connect to the AP server
#86
budak7273
closed
4 months ago
1
Catch chat messages starting with `!` and remind people to use the slash commands
#85
budak7273
closed
4 months ago
0
Decide if Hard Drives should be giftable or not (people could softlock themselves if hard drives are in progression)
#84
budak7273
opened
7 months ago
1
Make hinted Mam nodes reveal their hinted information
#83
Jarno458
opened
7 months ago
0
Make hinted Hub milestones reveal their hinted content
#82
Jarno458
opened
7 months ago
0
Prevent MAM Enhancer from spoiling
#81
Jarno458
closed
4 months ago
0
Make sure the "initial ore scanning" schematic that is auto granted to the player is visible in the hub to "explain" why they're unlocked
#80
budak7273
closed
4 months ago
1
AP portal crashes
#79
budak7273
closed
4 months ago
1
AP Player inventory expansions forgotten on death
#78
budak7273
opened
8 months ago
0
Deathlink either triggers twice in a row or it prints the wrong player name as the cause
#77
budak7273
opened
8 months ago
0
Give foundations a logic reason to be unlocked early in progression
#76
budak7273
closed
4 months ago
1
Consider handling of multiple goals and how that influences item dependencies
#75
budak7273
opened
8 months ago
0
Milestone display names that appear in Free Samples award log are ugly ("AP_ItemId_1338277")
#74
budak7273
closed
4 months ago
4
In-progress milestone items not stored in save file
#73
budak7273
opened
8 months ago
1
Unlocked milestones not stored in save file (but are restored by AP after load)
#72
budak7273
opened
8 months ago
1
Chainsaw can be awarded without access to solid biofuel
#71
budak7273
opened
8 months ago
1
Equipment's ProducedIn info text is empty
#70
budak7273
closed
4 months ago
1
Intercept chat msg starting with ! to remind people to use slash commands
#69
budak7273
closed
4 months ago
1
/hint without arguments
#68
budak7273
closed
4 months ago
0
Free samples should say how many things you're claiming (or if you have nothing to claim) when running /claimSamples
#67
budak7273
closed
4 months ago
1
Free samples auto nag not working
#66
budak7273
closed
4 months ago
1
Free samples seems to have skipped Resource Well Extractor samples when given milestone for it and pressurizer
#65
budak7273
opened
8 months ago
2
Keep basegame starting pool inventory (tutorial) out of progression
#64
budak7273
opened
8 months ago
1
Wrong icon on mam nodes on jarno's side
#63
budak7273
closed
6 months ago
2
Consider keeping/revoking access to biomass from leaves/wood and SPElevator out the gates
#62
budak7273
opened
8 months ago
1
Consider renaming tree node locations to be "{TreeName} Tree: {NodeName}"
#61
budak7273
opened
8 months ago
0
Consider renaming traps to start with "Trap: "
#60
budak7273
opened
8 months ago
1
Additional default starting inventory items
#59
budak7273
opened
8 months ago
2
Not starting with basegame Skip Tutorial inventory items correctly?
#58
budak7273
opened
8 months ago
1
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