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JimViebke
/
IslandMUD
A C++ MUD
MIT License
9
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3
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NPCs should clear trees within a certain distance of their fortresses
#240
JimViebke
opened
6 years ago
0
Add an underlying ID for players and NPCs
#239
JimViebke
opened
6 years ago
0
optimizations and minor updates
#238
JimViebke
closed
6 years ago
0
mapgen optimizations
#237
JimViebke
closed
6 years ago
0
Doesn't build on Linux
#236
tballast
opened
7 years ago
0
unload rooms on a background thread using an unload queue
#235
JimViebke
closed
7 years ago
0
overhaul coordinate internals
#234
JimViebke
closed
7 years ago
0
add server shutdown + rewrite networking
#233
JimViebke
closed
7 years ago
0
threadsafe_connection_lookup should use a generic threadsafe map
#232
JimViebke
closed
6 years ago
2
tweaks
#231
JimViebke
closed
8 years ago
0
Add ability to safely shut down server
#230
JimViebke
closed
7 years ago
2
remove dead code
#229
JimViebke
closed
8 years ago
0
NPC workers now scale automatically with the player population
#228
JimViebke
closed
8 years ago
0
update readme
#227
JimViebke
closed
8 years ago
0
Players can't damage a tree with a sword
#226
JimViebke
closed
8 years ago
1
NPCs now spawn automatically to scale with the number of online players
#225
JimViebke
closed
8 years ago
0
Player::login() should not be a hidden dependency
#224
JimViebke
closed
8 years ago
1
tweaks
#223
JimViebke
closed
8 years ago
0
implement combat for players and NPCs
#222
JimViebke
closed
8 years ago
0
Re-implement AI logic as a tree of objectives
#221
JimViebke
opened
8 years ago
0
Bodyguard NPCs don't attack players
#220
JimViebke
closed
8 years ago
1
Corporal NPCs don't attack players
#219
JimViebke
closed
8 years ago
1
Players can't attack NPCs with capital letters in their name
#218
JimViebke
opened
8 years ago
1
Remove the "Release" folder from the repo
#217
JimViebke
closed
8 years ago
1
Remove dimensions support
#216
JimViebke
closed
6 years ago
2
Unload rooms on a background thread
#215
JimViebke
closed
7 years ago
2
Can players attack neutral NPCs?
#214
JimViebke
closed
6 years ago
1
bugfixes
#213
JimViebke
closed
8 years ago
0
Split constants file by category
#212
JimViebke
closed
7 years ago
1
move skill min and max values to lookup
#211
JimViebke
opened
8 years ago
0
add NPC Corporals and improve client interface
#210
JimViebke
closed
8 years ago
0
Remove "wait" command
#209
JimViebke
closed
8 years ago
1
Add ability to manually observe room
#208
JimViebke
closed
8 years ago
1
Add ability to manually observe inventory
#207
JimViebke
closed
8 years ago
1
misc tweaks and documentation
#206
JimViebke
closed
8 years ago
0
add multiple item manupulation
#205
JimViebke
closed
8 years ago
0
add ability to release multiple items
#204
JimViebke
closed
8 years ago
0
latest makefiles
#203
JimViebke
closed
8 years ago
0
fix Linux build
#202
JimViebke
closed
8 years ago
0
improved parser
#201
JimViebke
closed
8 years ago
0
Spontaneous server crash
#200
JimViebke
opened
8 years ago
4
The server crashes when a user disconnects while in a room with a Hostile_NPC_Corporal
#199
JimViebke
closed
8 years ago
5
Add Hostile_NPC_Laborer AI type
#198
JimViebke
opened
8 years ago
0
file and code reorgs
#197
JimViebke
closed
8 years ago
0
Add Hostile_NPC_Corporal AI type
#196
JimViebke
closed
8 years ago
1
fix AI bug
#195
JimViebke
closed
8 years ago
0
Hostile NPC Bodyguards get stuck pursuing the player
#194
JimViebke
closed
8 years ago
1
ASCII maps only, add tables
#193
JimViebke
closed
8 years ago
0
Hostile NPC bodyguards need a maximum pursuit distance
#192
JimViebke
closed
8 years ago
1
implement persistence for tables and their contents
#191
JimViebke
closed
8 years ago
0
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