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Jmeyer1292
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gl_depth_sim
Stand-alone depth camera simulation using opengl for hardware acceleration
GNU Lesser General Public License v3.0
79
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26
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remove c++ standard from compile options and define separately to compile with clang
#20
mlanighan
closed
10 months ago
0
Rendered point cloud is at a different pose compared to the mesh location
#19
prajval10
closed
1 year ago
1
Update to use EGL
#18
haudren
opened
3 years ago
0
Feature/modernize cmake
#17
haudren
closed
3 years ago
1
Running this package headlessly?
#16
haudren
opened
3 years ago
3
Fix publishing the camera pose in tf
#15
jonazpiazu
closed
3 years ago
1
WIP: Plugin-based simulator
#14
marip8
opened
4 years ago
3
Update CI to run OpenGL applications
#13
marip8
opened
4 years ago
0
Convert to be a ROS-agnostic pure-CMake package
#12
schornakj
opened
4 years ago
3
Laser Scanner
#11
cbw36
closed
4 years ago
1
Change license tag in package.xml to match LGPLv3 license in LICENSE.txt
#10
schornakj
closed
4 years ago
0
CI
#9
marip8
closed
4 years ago
1
Update to C++14
#8
mpowelson
closed
4 years ago
6
How to rotate the mesh
#7
TruongKhang
closed
4 years ago
2
Affine to Isometry
#6
Jmeyer1292
closed
4 years ago
0
GLFW Dependency in Package XML
#5
Jmeyer1292
closed
6 years ago
0
Add move mesh function
#4
mpowelson
closed
4 years ago
2
Support multiple meshes
#3
mpowelson
closed
6 years ago
2
Noise model
#2
asct
opened
6 years ago
0
Use gl_depth_sim instead of Gazebo
#1
aadityasaraiya
opened
6 years ago
4