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JonnyHaystack
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HayBox
Modular cross-platform firmware for digital or mixed analog/digital game controllers
GNU General Public License v3.0
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Rivals of Aether 2 compatibility
#83
Soundtoxin
opened
1 month ago
2
Pending changes exported from your codespace
#82
gaboden
closed
1 month ago
0
Rivals2 profile
#81
901Austin
opened
1 month ago
9
Haybox fails to build for pico and c53
#80
Aerce
closed
2 months ago
1
Add list of supported gamecube adapters to readme
#79
garciaErick
opened
3 months ago
0
SOCD woes - changed defaults?
#78
Soundtoxin
closed
3 months ago
5
Mixedinput
#77
jmjass
closed
3 months ago
1
Better melee
#76
dbryce712
closed
4 months ago
0
Xbox 360 compatibility
#75
Soundtoxin
opened
4 months ago
0
Gamecube adapter not working with latest version of haybox device
#74
garciaErick
opened
4 months ago
13
Configurator Branch - Inputs for mode change / default mode
#73
glicnak
opened
4 months ago
2
Update Melee20Button.cpp
#72
oliknight1
closed
5 months ago
0
XInput not working with pico (but all other backends do)
#71
glicnak
closed
5 months ago
7
Initial changes to Prism config
#70
geidsmoe
closed
7 months ago
0
b0xx R2 with HayBox wakes Linux from suspend/sleep
#69
zzzachzzz
opened
7 months ago
6
added Switch 'Capture' button output
#68
6dam
closed
8 months ago
1
Many Mistakes
#66
FrostyD0v0D
closed
9 months ago
0
Minor pinout correction of R1 B0XX's Mod X & Y
#65
nebbii
closed
8 months ago
3
Codespace automatic palm tree r44w5ppw6x4r2x66
#64
FrostyD0v0D
closed
9 months ago
0
Update troubleshooting section for clone pico
#63
JillianTo
closed
5 months ago
1
Nick Brawl 2 Support
#62
brian-carnot
opened
1 year ago
1
Issues with Rivals of Aether on LBX
#61
Cwbecity
closed
9 months ago
1
Sonic Superstars (Switch) - can't select Chaos Emerald ability
#60
Soundtoxin
opened
1 year ago
4
'home' button mapping on pico (GPIO11) is the same pin as the rumble pin on Arte's rectangle FW. [Pico]
#59
SergioPDhe
closed
1 year ago
1
R4 profile, XInput backend improvements, etc.
#58
avahe-kellenberger
closed
9 months ago
4
SOCD revamp
#57
JonnyHaystack
closed
1 year ago
0
Add dev container config for GitHub Codespaces
#56
JonnyHaystack
closed
1 year ago
0
Release schedule
#55
Soundtoxin
closed
1 year ago
2
Mode Memory (on unplug)
#54
Soundtoxin
opened
1 year ago
4
twoIP Edge Case Clarification
#53
trshfgc
closed
1 year ago
1
Add Mode: Taiko no Tatsujin
#52
colonket
closed
4 months ago
0
allow tilt attacks with mod x
#51
colonket
closed
1 year ago
1
Added wasd support
#50
davy326
closed
1 year ago
0
SNES support
#49
Soundtoxin
opened
1 year ago
14
Fix duplicate DI angle
#48
Alto-27
closed
1 year ago
0
Default FGC mode has likely-unintended mixed L/R and LT/RT layout
#47
cynidea
closed
1 year ago
2
Windows not recognizing LBX / Startup Help
#46
GaffeyTaffy
closed
1 year ago
2
Create a macro to enable training mode restart
#45
AtomToast
closed
1 year ago
2
Default "DefaultKeyboardMode" not working with LBX
#44
Animach1ne
closed
1 year ago
7
ignore this (messed up trying to update old PR)
#43
ZeroniaFX
closed
1 year ago
0
Is it possible to send a button hold on boot on GameCube?
#42
Soundtoxin
closed
1 year ago
2
SwitchBackend analog offset
#41
ZeroniaFX
opened
1 year ago
0
two mod_x buttons?
#40
Tree52
closed
1 year ago
3
Smash 64 Layout
#39
Soundtoxin
opened
1 year ago
4
[Pico] Taunt / D-pad
#37
Soundtoxin
closed
1 year ago
1
PS3 DInput bindings, FGC + other modes
#36
Soundtoxin
opened
1 year ago
7
Please add location for slippi controller .ini files for mac to the ReadMe
#35
SchillerQuinn
closed
1 year ago
4
[Pico/Open-Frame1] D-pad does not work in any Mode on the Steam Deck
#34
Soundtoxin
closed
9 months ago
7
Shielddropping in P+ mode, on newest P+ does not work- Must use mody?
#33
ButterBoxInc
closed
1 year ago
1
new haybox
#32
nkoenigs
closed
1 year ago
0
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