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Kehom
/
GodotAddonPack
A collection of pure GDScript addons for Godot
http://kehomsforge.com
MIT License
189
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15
forks
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Can the network addon add a solution for serialization and deserialization using protobuf ?
#45
NPSnuli
closed
6 months ago
3
[Network] execute remote players' actions on client with no authority
#44
Zotrun
opened
1 year ago
4
Remove SnapEntity class
#43
ExplodingImplosion
opened
2 years ago
1
Replays
#42
ExplodingImplosion
opened
2 years ago
1
[Inventory] A signal when a Item got switched with another Item.
#41
KometFox
closed
2 years ago
5
[Inventory] - Need assistance with manipulating mouse for manual drag & drop operations.
#40
KometFox
opened
3 years ago
5
Obligitory Godot 4 Issue!
#39
croxis
opened
3 years ago
7
some ideas for the database addon
#38
ababen1
opened
3 years ago
2
[DB] Problem with database tables when saved as resources
#37
ababen1
closed
3 years ago
1
Documentation: Extra Network Signals table isn't formated
#35
croxis
closed
3 years ago
1
Resource Leak Investigation
#34
Kehom
closed
3 years ago
0
Opening GitHub Discussions
#31
croxis
closed
3 years ago
1
[Network] get_node: Node not found: @@8 when connecting to server
#30
croxis
closed
3 years ago
4
[Inventory] Invalid call when using add_item() function for the InventoryBag node
#29
KometFox
opened
3 years ago
3
[UI - Inventory] Infinite Scrolling or (grow as needed) Inventory Bag
#28
hydexon
closed
3 years ago
7
Allow change specific action enabled state
#27
yuraj11
closed
4 years ago
0
[Network] WebSockets - No check if available
#26
paultech
closed
3 years ago
1
[Network] Abstract data layer
#25
yuraj11
opened
4 years ago
3
[Network] Snapshot support for more custom data
#24
yuraj11
closed
4 years ago
4
Add option to enable/disable local input
#23
yuraj11
closed
4 years ago
2
[Network] Option to disable debug logs
#22
yuraj11
closed
4 years ago
0
[EncDecBuffer] Support for string
#21
yuraj11
closed
4 years ago
2
[Network] Non player entity snapshot correction
#20
yuraj11
opened
4 years ago
7
[Network] Add debug table to show all synchronized objects
#19
yuraj11
opened
4 years ago
0
[Network] player_removed is not called for clients
#18
yuraj11
closed
4 years ago
4
[Network] Server rewind
#17
fairhat
opened
4 years ago
1
[Network] Player custom property
#16
yuraj11
closed
4 years ago
8
[Network] set_custom_vec2 is not synced if Vector2.x or y is 0
#15
fairhat
closed
4 years ago
0
[Smooth2D] Rotation of Sprites
#14
fairhat
closed
4 years ago
4
[Network] - Snapshot Rate
#13
Kehom
opened
4 years ago
5
[Network] - Method to "Cull" Objects
#12
Kehom
opened
4 years ago
2
Network: Despawned Nodes respawn on Clients
#11
fairhat
opened
4 years ago
6
Network: Create Feature Roadmap/Wishlist
#10
fairhat
closed
4 years ago
1
Add Websocket Support
#9
fairhat
closed
4 years ago
6
Mega Demo / Network: Predicting inputs jittering
#8
fairhat
closed
4 years ago
23
Network: Server tickrate
#7
fairhat
closed
4 years ago
2
Network: Assign Inputs to player nodes
#6
fairhat
closed
4 years ago
4
Network: Input is just pressed
#5
fairhat
closed
4 years ago
3
network.gd contains OverlayDebugInfo
#4
yuraj11
closed
4 years ago
1
Network: null NetPlayerNode on server when client calls network.notify_ready
#3
croxis
closed
4 years ago
3
Network: Reparenting spawned nodes
#2
croxis
closed
4 years ago
1
Add a license
#1
Calinou
closed
4 years ago
2