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Kenix3
/
libultraship
Porting games to the PC
MIT License
90
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64
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remove some zapdutils, absorb some zapdutils
#542
briaguya-ai
closed
2 weeks ago
0
fetchcontent stormlib
#541
briaguya-ai
closed
2 weeks ago
1
Allow the user to pass in any GuiWindows they want
#540
Kenix3
closed
2 weeks ago
0
fix: height != width
#539
briaguya-ai
closed
2 weeks ago
0
Fix FPS deviation in DirectX
#538
Kenix3
closed
2 weeks ago
0
fetch imgui
#537
briaguya-ai
closed
2 weeks ago
0
spdlog from package managers
#536
briaguya-ai
closed
2 weeks ago
0
don't use cvar for dropped files
#535
briaguya-ai
opened
2 weeks ago
0
ci: improve caching for faster builds
#534
briaguya-ai
closed
2 weeks ago
0
ci: use restore-keys to handle ccache better
#533
briaguya-ai
closed
2 weeks ago
0
Fix memory leaks in DisplayListFactory.
#532
Kenix3
closed
1 week ago
0
Remove Switch
#531
briaguya-ai
closed
2 weeks ago
0
Fix FPS deviation in DirectX
#530
Spodi
closed
2 weeks ago
0
Added a validation to detect if non-uniform thread group sizes are supported
#529
KiritoDv
closed
2 weeks ago
0
Remove Wii U
#528
briaguya-ai
closed
2 weeks ago
0
Add CMake functionality to allow a port to modify what LUS uses for CVar names
#527
Malkierian
closed
2 weeks ago
0
standardize header guards
#526
briaguya-ai
opened
3 weeks ago
1
figure out what to do about `GameMode`
#525
briaguya-ai
opened
3 weeks ago
0
rename `OSXFolderManager`
#524
briaguya-ai
closed
3 weeks ago
1
Figure out what we want to do about `RegisterGlobalResourceFactories`
#523
briaguya-ai
opened
3 weeks ago
1
Don't require `LUS::Texture` in `Ship::Gui`
#522
briaguya-ai
opened
3 weeks ago
0
Don't directly include `LUS::GfxDebugger` in `Ship::Context`
#521
briaguya-ai
opened
3 weeks ago
0
renamespace
#520
briaguya-ai
closed
3 weeks ago
0
Fix the GameOverlay disappearing too quickly when using higher FPS values.
#519
Kenix3
opened
3 weeks ago
0
Implements a new Glob matching function.
#518
Kenix3
closed
3 weeks ago
0
Confirm that all commits on the `1.x` branch after the split from `2.x` are replicated in the main branch
#517
Kenix3
closed
1 week ago
1
cmake restructure
#516
briaguya-ai
closed
3 weeks ago
0
2.0.0 finalization
#515
Kenix3
opened
3 weeks ago
0
get tinyxml from package manager
#514
briaguya-ai
closed
2 weeks ago
0
Fix: Metal scissor box width calculation
#513
Archez
closed
3 weeks ago
0
Add byteswap support to read framebuffer command
#512
Archez
closed
3 weeks ago
0
nlohmann from package manager
#511
briaguya-ai
closed
3 weeks ago
0
cmake cleanup
#510
briaguya-ai
closed
3 weeks ago
0
Clean up the `extern` directory
#509
Kenix3
closed
1 week ago
2
`Window` abstraction
#508
Kenix3
closed
1 week ago
0
`Gui` abstraction
#507
briaguya-ai
opened
3 weeks ago
0
update `GameOverlay` to work when no external fonts have been loaded
#505
briaguya-ai
closed
3 weeks ago
4
replace hardcoded `uint16_t` with `CONTROLLERBUTTONS_T`
#504
briaguya-ai
closed
3 weeks ago
0
Fix BranchDL not assigning the new dl to the active command
#503
Archez
closed
3 weeks ago
3
revert HighDPI
#502
briaguya-ai
closed
3 weeks ago
0
fix: ifdef enum value that doesn't exist on switch
#501
briaguya-ai
closed
4 weeks ago
0
Research: Which dependencies in the extern folder can be moved to use package management?
#500
Kenix3
closed
3 weeks ago
0
Move all of the LUS classes to a new namespace: SDK (Ship Development Kit)
#499
Kenix3
closed
3 weeks ago
0
Data-driven UI
#498
Kenix3
opened
4 weeks ago
0
Fix compute shader on Feature Level 10_0
#497
Spodi
closed
4 weeks ago
0
move json resource/factory to LUS
#496
briaguya-ai
closed
4 weeks ago
4
GFX Refactor Stage 2
#495
louist103
closed
2 weeks ago
0
New Debug Stats window as an overlay with right click options
#494
MelonSpeedruns
opened
1 month ago
0
Libultra implementations
#493
KiritoDv
closed
1 week ago
0
Implemented dither noise
#492
KiritoDv
opened
1 month ago
0
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