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Kenix3
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libultraship
Porting games to the PC
MIT License
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PR to Track Spaghetti changes
#592
MegaMech
opened
2 days ago
0
Remove most LUS resource types/factories
#591
briaguya-ai
opened
3 days ago
0
Move current Array resource type out of LUS
#590
briaguya-ai
opened
3 days ago
0
Array resource type as template
#589
briaguya-ai
opened
3 days ago
1
Clearer errors in ResourceLoader.cpp
#588
MegaMech
opened
3 days ago
0
Add "mute when in background" option
#587
briaguya-ai
opened
4 days ago
1
see if we can use `SDL_GetKeyboardState` instead of getting it from the window
#586
briaguya-ai
opened
6 days ago
0
Change gets to sets for file dropped
#585
garrettjoecox
closed
3 days ago
0
Add bounds check for dx11 framebuffer copy to prevent crash
#584
Archez
closed
1 week ago
0
Config and ConsoleVariable Updates
#583
Malkierian
closed
6 days ago
0
Print unknown graphics opcodes in hex
#582
MegaMech
closed
6 days ago
0
PR for tracking f3dex progress
#581
MegaMech
closed
1 week ago
0
Class headers should be included via the `"ship/"` or `"libultraship/"` directory.
#580
Kenix3
opened
1 week ago
0
Analyze vectors that we return as shared pointers, and make sure that we want to in that situation.
#579
Kenix3
opened
1 week ago
0
Remove redundant `Ship::`
#578
Kenix3
opened
1 week ago
0
Do not require Context to use Fast3dWindow.
#577
Kenix3
opened
1 week ago
0
Remove the WindowBackend enum from Ship code.
#576
Kenix3
opened
1 week ago
0
Fixes memory leak in DisplayList resource.
#575
Kenix3
closed
1 week ago
0
Fixed shader_ids getting cleaned up by accident
#574
KiritoDv
closed
1 week ago
0
Add missing spnoop handler for f3dex2
#573
Archez
closed
1 week ago
0
Only include relevant headers for gu
#572
Archez
closed
1 week ago
0
apply stormlib optimizations using cmake patching
#571
briaguya-ai
closed
1 week ago
0
Fix gfx debugger with branch calls
#570
Archez
closed
1 week ago
0
use old `osSendMesg` and `osRecvMesg` implementations
#569
briaguya-ai
closed
1 week ago
0
Newer StormLib significantly slower loading OTR files
#568
Malkierian
closed
1 week ago
2
f3dex split fixes
#567
briaguya-ai
closed
1 week ago
0
Revert "Splitted opcodes into f3d/ex and f3dex2 (#557)"
#566
briaguya-ai
closed
1 week ago
0
Decouple the Window class and Fast3D
#565
Kenix3
closed
1 week ago
0
Decouple Window from Fast3D
#564
Kenix3
closed
1 week ago
0
Delete the `1.x` branch
#563
briaguya-ai
opened
1 week ago
0
Adds Path metadata to internal LUS resources that were missing it
#562
Kenix3
closed
1 week ago
0
thread_pool fetched
#561
Kenix3
closed
1 week ago
0
Remove math related to macros
#560
louist103
closed
1 week ago
0
Added simple gfx trace system
#559
KiritoDv
opened
1 week ago
0
Reapply viewport and scissor when resetting back to the main framebuffer
#558
Archez
closed
1 week ago
0
Splitted opcodes into f3d/ex and f3dex2
#557
KiritoDv
closed
1 week ago
0
Re-remove wii u gx2
#556
Archez
closed
1 week ago
0
check for null controller mapping before assigning
#555
Archez
closed
2 weeks ago
0
fetch libgfxd
#554
briaguya-ai
closed
2 weeks ago
0
remove `dr_libs`
#553
briaguya-ai
closed
2 weeks ago
0
fetch stb
#552
briaguya-ai
closed
2 weeks ago
0
fetch/upgrade threadpool
#551
briaguya-ai
closed
1 week ago
0
Fix spelling boo boo in internal.h
#550
MegaMech
closed
2 weeks ago
0
fetch metal-cpp
#549
briaguya-ai
closed
2 weeks ago
0
absorb metal cpp
#548
briaguya-ai
closed
2 weeks ago
0
absorb strhash64
#547
briaguya-ai
closed
2 weeks ago
0
optional stormlib
#546
briaguya-ai
closed
2 weeks ago
0
remove `LUS` resources from `RegisterGlobalResourceFactories`
#545
briaguya-ai
closed
2 weeks ago
0
Splitted f3dex from f3dex2
#544
KiritoDv
closed
1 week ago
0
Remove LUS resources from `RegisterGlobalResourceFactories`
#543
briaguya-ai
closed
2 weeks ago
0
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