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KhronosGroup
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glTF-Sample-Viewer
Physically-Based Rendering in glTF 2.0 using WebGL
Apache License 2.0
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Discussion on the Reference Viewer API
#132
ghost
closed
3 years ago
25
Documentation on reference viewer prefiltered IBL images
#160
bghgary
closed
5 years ago
22
Transparent materials do not work as expected with multi-materials
#190
jeyashankher
closed
5 years ago
18
Request: doge2 as the default IBL
#127
echadwick-artist
closed
5 years ago
17
Transmission roughness is quite bad
#409
Leadwerks
closed
1 year ago
16
Duck.gltf becomes striped pattern in glTF Reference Viewer
#99
cx20
closed
5 years ago
16
Correctly interpret material roughness as perceptual and convert to material
#34
snagy
closed
6 years ago
16
FLIP_Y usage
#16
lexaknyazev
closed
6 years ago
16
Cleanup / simplify reference shaders
#44
pjcozzi
closed
5 years ago
14
Fix to denominator of Cook-Torrance brdf
#9
moneimne
closed
6 years ago
14
Use Rollup and ES modules (v3)
#123
donmccurdy
closed
5 years ago
13
Sheen implementation method?
#227
echadwick-artist
closed
4 years ago
12
The building of VC.gltf is displayed tilted in glTF Reference Viewer
#100
cx20
closed
5 years ago
12
KHR_material_volume: refraction inconsistency?
#302
echadwick-artist
closed
3 years ago
11
Use Rollup and ES modules (v2)
#116
donmccurdy
closed
5 years ago
11
Add comments and references
#12
javagl
closed
6 years ago
11
web app fails to load a simple glTF file
#419
guillaumechereau
closed
1 year ago
10
BRDF LUT uses the sRGB format, by design?
#64
ziriax
closed
5 years ago
10
Iridescence bug
#452
elalish
closed
1 year ago
9
Enable WebGL 2.0 (if possible)
#150
UX3D-nopper
closed
5 years ago
9
Camera not pointing to the center of the model
#128
echadwick-artist
closed
5 years ago
9
Guidelines on how to generate specular environment maps using LYS?
#76
ziriax
closed
5 years ago
9
Add "Damaged Helmet" model.
#35
emackey
closed
6 years ago
9
Add model "copyright" and "generator" tags to credits panel
#455
emackey
closed
1 year ago
8
Release notes?
#348
elalish
closed
1 year ago
8
Default startup with no model?
#261
echadwick-artist
closed
3 years ago
8
Unlit material is being tonemap
#171
bghgary
closed
5 years ago
8
PBR Fragment Shader Cleanup
#46
abwood
closed
6 years ago
8
"gamma correction" name as opposed to linear-to-sRGB
#214
emackey
closed
5 years ago
7
Headless Mode Crashing on OSX
#163
kiprock
closed
5 years ago
7
Reference viewer shader should not convert specular/glossiness to metallic/roughness
#159
bghgary
closed
5 years ago
7
Request: punctual lighting strength increase
#129
echadwick-artist
closed
5 years ago
7
Consider renaming the shaders from `.glsl` to `.frag` and `.vert`
#14
javagl
closed
6 years ago
7
Use HDR image for the environment map
#2
vorg
closed
5 years ago
7
Iridescence debug view
#464
echadwick-artist
closed
6 months ago
6
Color mismatch in offline render using electron vs online render on reference-viewer branch
#192
pradnya11
closed
5 years ago
6
Bitmap vs. value = different results?
#151
echadwick-artist
closed
5 years ago
6
The texture of BoxTexturedNonPowerOfTwo.gltf is not displayed in glTF reference viewer
#108
cx20
closed
5 years ago
6
Finalize JavaScript interface fo NPM
#105
UX3D-nopper
closed
5 years ago
6
Wrap getIBLContribution with #ifdef USE_IBL
#82
Lunarsong
closed
5 years ago
6
Wrong normal computation in fragment shader?
#63
vercru
closed
6 years ago
6
Additional work to README appendix
#53
snagy
closed
6 years ago
6
Remove strange dots facing camera.
#18
emackey
closed
6 years ago
6
TypeError: gl.hasSRGBExt is null
#1
javagl
closed
6 years ago
6
Khronos "PBR Neutral" tone mapping
#533
emackey
closed
2 months ago
5
Web app not rendering correctly
#525
abbaswasim
closed
2 months ago
5
Unable to deploy the viewer to vercel / static site
#511
EXT-OWL
closed
3 weeks ago
5
Unable to load a gltf modal using glTF Sample Viewer API
#471
Jogii
closed
3 weeks ago
5
KHR_materials_anisotropy
#457
abwood
closed
11 months ago
5
Question on perspective divide
#451
UX3D-becher
closed
1 year ago
5
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