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Kiva-Entertainment
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yohk
SRPG game made with Blender, with scripts in Python
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Unit class setup succesfully
#71
KaiGeffen
opened
10 years ago
0
time is now singleton object, churns correctly
#70
KaiGeffen
closed
10 years ago
0
Death by poison causes churn to stop at blank turn
#69
KaiGeffen
closed
10 years ago
1
Cursor can move diagonally
#68
KaiGeffen
closed
10 years ago
2
Make cursor dict not store current command
#67
KaiGeffen
opened
10 years ago
0
Content
#66
KaiGeffen
closed
10 years ago
0
Add credit option to main menu
#65
KaiGeffen
opened
10 years ago
0
Refactor code base to mimic MVC model
#64
KaiGeffen
opened
10 years ago
0
Allow cursor to move diagonally
#63
KaiGeffen
closed
10 years ago
0
Add background visuals
#62
KaiGeffen
opened
10 years ago
0
Add 'flight' property
#61
KaiGeffen
opened
10 years ago
0
Extent can be altered while on field
#60
KaiGeffen
opened
10 years ago
0
Each player has a "Goal"
#59
KaiGeffen
opened
10 years ago
1
Units have 'team' instead of 'align'
#58
KaiGeffen
opened
10 years ago
0
Each character can only be deployed once
#57
KaiGeffen
opened
10 years ago
0
stageData.json can store generic units
#56
KaiGeffen
opened
10 years ago
1
User can select map
#55
KaiGeffen
opened
10 years ago
0
User can create characters and teams
#54
KaiGeffen
opened
10 years ago
0
User can play over LAN
#53
KaiGeffen
opened
10 years ago
0
Changed camera zoom to scale not alter focal length
#52
KaiGeffen
closed
10 years ago
0
Make party creation screen
#51
KaiGeffen
closed
10 years ago
0
Create start menu with choices
#50
KaiGeffen
closed
10 years ago
0
Units have description
#49
KaiGeffen
closed
10 years ago
2
Creating and balancing classes/skills
#48
KaiGeffen
closed
10 years ago
1
Add sound effects
#47
KaiGeffen
closed
10 years ago
1
45 update turn display
#46
KaiGeffen
closed
10 years ago
1
Update turnDisplay
#45
KaiGeffen
closed
10 years ago
0
Describe and balance commands
#44
KaiGeffen
closed
10 years ago
0
Changed commandResult state change to logic, display as python in new st...
#43
KaiGeffen
closed
10 years ago
1
toNext goes to next unit that can mv/act, or unit that can act if gKey i...
#42
KaiGeffen
closed
10 years ago
1
Flipped devoted model to face opposite direction as soldier
#41
KaiGeffen
closed
10 years ago
0
hotkey for toNext valid command target exists
#40
KaiGeffen
closed
10 years ago
1
soundControl can play a sound once
#39
KaiGeffen
closed
10 years ago
1
Extent displayed for any command that extends
#38
KaiGeffen
closed
10 years ago
1
Command extent set to max using gKey while in commandSelect
#37
KaiGeffen
closed
10 years ago
1
4 attacks only performable with targets
#36
KaiGeffen
closed
10 years ago
1
Unit speed equals number of acting turns per 100
#35
KaiGeffen
closed
10 years ago
1
12 undo log exists
#34
KaiGeffen
closed
10 years ago
1
basicInfo always visible, describes unit cursor is over
#33
KaiGeffen
closed
10 years ago
1
2 bug markers overlap
#32
KaiGeffen
closed
10 years ago
0
2 bug markers overlap
#31
KaiGeffen
closed
10 years ago
0
Refactor
#30
KaiGeffen
closed
10 years ago
0
13 bases exist
#29
KaiGeffen
closed
10 years ago
1
13 bases exist
#28
KaiGeffen
closed
10 years ago
0
8 teams act seperately
#27
KaiGeffen
closed
10 years ago
0
7 units have alignment
#26
KaiGeffen
closed
10 years ago
0
6 unit info screen exists
#25
KaiGeffen
closed
10 years ago
1
Unit info screen exists and can be viewed from unitMenu or with keystroke
#24
KaiGeffen
closed
10 years ago
0
basicInfo visible whenever cursor is over unit
#23
KaiGeffen
closed
10 years ago
0
Object units can exist
#22
KaiGeffen
closed
10 years ago
1
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