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MartijnHagenaars
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LAGGED
Learning About Graphics and Game Engine Development
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👷🏻♂️ Engine Restructure
#78
MartijnHagenaars
opened
1 month ago
0
🗣 Logger Rework
#77
MartijnHagenaars
closed
1 month ago
0
✍🏻 File watch and FileIO improvements
#76
MartijnHagenaars
closed
1 month ago
0
Add Cmake support
#75
MartijnHagenaars
opened
1 month ago
0
Open source the project
#74
MartijnHagenaars
opened
1 month ago
0
Selecting objects by clicking in the viewport
#73
MartijnHagenaars
opened
1 month ago
0
🏗 Functionality for adding and removing entities and components during runtime
#72
MartijnHagenaars
closed
4 weeks ago
0
🛠 ECS improvements
#71
MartijnHagenaars
closed
3 months ago
0
☹ Removed DX12
#70
MartijnHagenaars
closed
3 months ago
0
🔧 Fixes for Editor Layout
#69
MartijnHagenaars
closed
3 months ago
0
🧱 OpenGL Buffer classes
#68
MartijnHagenaars
closed
3 months ago
0
Simplify buffers for 3D objects
#67
MartijnHagenaars
opened
4 months ago
0
✒ OpenGL Line drawing
#66
MartijnHagenaars
closed
4 months ago
0
🤓 Restructuring the Renderer class
#65
MartijnHagenaars
closed
4 months ago
0
👁 Window rework
#64
MartijnHagenaars
closed
4 months ago
0
📊 Editor layout
#63
MartijnHagenaars
closed
4 months ago
0
🏹 Window resizing and callbacks
#62
MartijnHagenaars
closed
5 months ago
0
⛰ Infinite terrain generation and camera improvements
#61
MartijnHagenaars
closed
5 months ago
0
Separate Gizmo and Gizmo properties tool
#60
MartijnHagenaars
opened
6 months ago
0
Improve camera system functions
#59
MartijnHagenaars
opened
6 months ago
0
Editor Layout
#58
MartijnHagenaars
opened
6 months ago
0
Rework window implementation
#56
MartijnHagenaars
opened
6 months ago
0
Replace EntityID handle
#55
MartijnHagenaars
opened
6 months ago
0
Create components and systems for plane and procedural terrain
#54
MartijnHagenaars
opened
6 months ago
0
Improve terrain generation tool
#53
MartijnHagenaars
opened
7 months ago
0
Making terrain look more natural
#52
MartijnHagenaars
opened
7 months ago
0
Line drawing
#51
MartijnHagenaars
opened
7 months ago
0
Improve Entt Meta reflection API
#50
MartijnHagenaars
opened
7 months ago
0
Procedural city generation using L-Systems
#49
MartijnHagenaars
opened
7 months ago
0
[DRAFT] - Procedural terrain
#48
MartijnHagenaars
closed
6 months ago
0
ImGuizmo
#47
MartijnHagenaars
opened
7 months ago
0
Gizmos and Entity Viewer using Entt Meta
#44
MartijnHagenaars
closed
7 months ago
0
Implement Grid for OpenGL
#42
MartijnHagenaars
opened
9 months ago
0
Implement plane class in OpenGL
#41
MartijnHagenaars
opened
9 months ago
0
Research creating roads using splines
#40
MartijnHagenaars
opened
9 months ago
0
Shadows
#39
MartijnHagenaars
opened
9 months ago
0
Procedural terrain - 1st implementation
#38
MartijnHagenaars
opened
9 months ago
0
Basic point lights for OpenGL
#37
MartijnHagenaars
opened
10 months ago
0
Make Engine a singleton
#36
MartijnHagenaars
opened
10 months ago
0
Move Logger out of Utility namespace
#35
MartijnHagenaars
opened
10 months ago
0
OpenGL Graphics + Model loading
#34
MartijnHagenaars
closed
10 months ago
0
Camera class
#28
MartijnHagenaars
opened
1 year ago
0
Shader improvements for OpenGL
#27
MartijnHagenaars
opened
1 year ago
0
Research methods of sharing OpenGL objects between multiple windows
#26
MartijnHagenaars
opened
1 year ago
1
OpenGL window resize callback function
#25
MartijnHagenaars
closed
1 year ago
0
Move GLAD and GLEW initialization in Window class to a place that makes more sense
#24
MartijnHagenaars
opened
1 year ago
1
OpenGL Textures
#23
MartijnHagenaars
closed
1 year ago
1
Fix window/renderer implementation for DirectX configuration
#22
MartijnHagenaars
opened
1 year ago
0
ECS Reflection
#21
MartijnHagenaars
opened
1 year ago
0
Model loading
#20
MartijnHagenaars
opened
1 year ago
0
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