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MattGuerrette
/
VixenEngine
Open Source C++ Game Engine
http://mattguerrette.github.io/VixenEngine/
GNU General Public License v3.0
39
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Merging remaining ritgraphics specific changes
#28
MattGuerrette
closed
2 years ago
0
Pulling in work from Mineshaft Mayhem
#27
MattGuerrette
closed
8 years ago
0
Deferred rendering
#26
MattGuerrette
closed
8 years ago
0
Fixed various compiler warnings on Linux
#25
MattGuerrette
closed
8 years ago
0
[VixenEngine] License Change to LGPLv3
#24
MattGuerrette
opened
8 years ago
0
added text input functionality through SDL to the scripting system
#23
MattGuerrette
closed
8 years ago
0
Engine improvements
#22
MattGuerrette
closed
8 years ago
0
[VGame] Need a way to capture SDL_TextInputEvent for text input from scripts.
#21
MattGuerrette
closed
8 years ago
1
Camerastuff
#20
Erbelding
closed
8 years ago
0
Ritgraphics Merge
#19
MattGuerrette
closed
8 years ago
0
Pull changes from Minehsaft Mayhem Development
#18
MattGuerrette
closed
8 years ago
1
added CMakeLists for generating Makefile on Linux using CMake
#17
MattGuerrette
closed
9 years ago
0
[VixenEngine] CMake build system
#16
MattGuerrette
closed
9 years ago
1
[VixenEngine] Offline resource database solution. Potential integration with Git database.
#15
MattGuerrette
opened
9 years ago
1
sdl timer refactor to singleton timer.
#14
Erbelding
closed
9 years ago
0
Merge pull request #1 from MattGuerrette/master
#13
NeoPeace
closed
9 years ago
0
Need a Release build target.
#12
MattGuerrette
closed
9 years ago
0
GameObject Lifecycle needs update
#11
Erbelding
opened
9 years ago
0
Optimize removal of GameObjects from the scene.
#10
Erbelding
closed
8 years ago
0
Time should be a singleton.
#9
Erbelding
closed
9 years ago
0
[All] Administrative - the boring bits
#8
GonzoBright
opened
9 years ago
6
[VGame] Lua scripting needs to be optimized.
#7
MattGuerrette
opened
9 years ago
0
Sorted doxygen, almost
#6
GonzoBright
closed
9 years ago
1
[VGraphics] ID3D11DeviceContext state system
#5
MattGuerrette
opened
9 years ago
0
[VGraphics] Render multiple meshes.
#4
MattGuerrette
opened
9 years ago
0
[All] documentation comments need to be added for doxygen
#3
MattGuerrette
opened
9 years ago
7
[VGame] Scene loading needs to be reworked and made better
#2
MattGuerrette
opened
9 years ago
0
[VGraphics] DirectX instanced rendering of geometry.
#1
MattGuerrette
opened
9 years ago
1