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Allow active 'mech to be changed during pre-match stage in Quick Play.
#150
TravelingMaster
opened
7 years ago
2
Lobby displays incorrect map after Ghost Drop
#149
tauSentry
closed
7 years ago
2
Display sensor range in MechLab.
#148
tauSentry
opened
7 years ago
1
At startup, don't load or display the News/Promotions popup if player has a match in progress.
#147
TheFifthHorseman
opened
7 years ago
0
Add a Leaderboard Stat for Kills Plus Kills Most Damage Dealt
#146
Shiney1965
opened
7 years ago
1
Show Percentile Ranking in Leaderboard Overall and in Tier for Various Stats
#145
Shiney1965
opened
7 years ago
0
Separate the "Rejoin" function from the Quick Play button.
#144
tauSentry
opened
7 years ago
0
Perma-toggle hotkey for TAG Laser
#143
rwil02
opened
7 years ago
1
Crash on match start (possibly VoIP-related)
#142
rwil02
opened
7 years ago
5
Fix TAG vs ECM bug
#141
rwil02
closed
7 years ago
6
Display a speaker icon in the mech-overlay when teammate is talking.
#140
tauSentry
closed
6 years ago
1
Allow specific hardpoint selection when multiple hardpoints available on same component
#139
jaredstarner
opened
7 years ago
0
Machine Gun sound continues after firing stops.
#138
tauSentry
opened
7 years ago
1
"Full Teams" option in private lobbies is now superfluous
#137
Tarogato-MWO
opened
7 years ago
0
Call to arms popup displays or lingers when in map/game mode selection screen in quick play
#136
colouredmirrorball
closed
6 years ago
6
Show Hero chassis/variant in mech-overlay
#135
tauSentry
closed
6 years ago
1
Scroll through chat
#134
colouredmirrorball
closed
7 years ago
3
Skill Tree UI: Add warning to Respec button about deallocating nodes
#133
TheFifthHorseman
opened
7 years ago
0
Drop-Screen Bug "Type D": Unmovable Mech
#132
tauSentry
closed
7 years ago
2
Selected Mech XP is missing from the Mechlab 'Select Mech' tab
#131
capn-cat
opened
7 years ago
1
Skill Tree UI: Allow Skill Points to be purchased with the final change confirmation.
#130
TheFifthHorseman
opened
7 years ago
0
Mechlab UI: Mech-stat popups hang with fast mouse movements
#129
EricDunning
closed
6 years ago
5
Option for Override Shutdown as default
#128
MooseHole
opened
7 years ago
0
Allow Siege-mode in Private Lobbies
#127
tauSentry
opened
7 years ago
3
Sound Notification From Incoming Messages
#126
ToastOfTheUndead
opened
7 years ago
0
Infinite AMS
#125
ToastOfTheUndead
opened
7 years ago
4
Autorun stops while typing, but only intermittently
#124
coreyfro
closed
6 years ago
6
Skill Tree - Save and load preset templates
#123
kjrhanson
closed
7 years ago
3
Addressing unsupported game modes on maps: Select mode before maps
#122
Shivaran
opened
7 years ago
2
Addressing unsupported game modes on maps: Select map before modes
#121
Shivaran
opened
7 years ago
2
Preset graphic settings cause major issues
#120
DragonWrangler
closed
6 years ago
5
Skill Tree UI: Hide Jump Jets tree on mechs that can't equip Jump Jets
#119
TheFifthHorseman
opened
7 years ago
0
Mechlab / Consumables: "Consumable groups"
#118
TheFifthHorseman
opened
7 years ago
2
Consumables: Both Strategic Strike types should share the same activation key
#117
TheFifthHorseman
closed
7 years ago
6
Skill Tree UI: An option to preview effect of current node layout on individual weapons / equipment (AMS etc)
#116
TheFifthHorseman
opened
7 years ago
0
Mech selection UI: Filter mechs by mastery status (Mastered / Unmastered / Both)
#115
TheFifthHorseman
opened
7 years ago
0
Standardize and clarify item descriptions in Inventory.
#114
Tyler799
opened
7 years ago
0
Standardize capitalization in Upgrades list for mechs in Inventory
#113
Tyler799
opened
7 years ago
0
In MechLab, make Mech filters more consistent.
#112
Tyler799
opened
7 years ago
0
Significant terrain pop-in (LOD) even with "Environment" and "Object Detail" on VERY HIGH.
#111
Tyler799
opened
7 years ago
1
"Purchase MC" button broken
#110
Tyler799
opened
7 years ago
5
Display current value in Skill Tree as well as current tree buff and "new" buff
#109
Tyler799
opened
7 years ago
2
Highlight current weapon on MechLab portrait when mousing over weapon group
#108
Tyler799
opened
7 years ago
0
Remove "weapon group number" mouseover text from Weapon Groups GUI.
#107
Tyler799
opened
7 years ago
0
Inconsistent Highlighting in Weapon Grouping GUI
#106
Tyler799
opened
7 years ago
0
Paperdoll: Armor/Structure values do not always reflect the actual state
#105
TheFifthHorseman
opened
7 years ago
1
Skill Tree UI: List of ammo enhancements introduces excessive clutter in Skill Tree
#104
TheFifthHorseman
opened
7 years ago
2
Skill Tree UI: Rearrange displayed enhancement list for readability
#103
TheFifthHorseman
opened
7 years ago
3
Mech Selection UI: Rearrange displayed enhancement list for readability
#102
TheFifthHorseman
opened
7 years ago
2
Skill Tree UI: The Enhancement list displays too few elements at a time
#101
TheFifthHorseman
opened
7 years ago
2
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