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MegaGlest
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megaglest-source
MegaGlest real-time strategy game engine (cross-platform, 3-d)
http://megaglest.org/
349
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Set install prefix, prevent duplicates
#282
andy5995
closed
1 day ago
0
Use curl, and more variables
#281
andy5995
closed
1 week ago
0
Multiple appimages
#280
andy5995
closed
1 week ago
0
Don't use 'out' directory
#279
andy5995
closed
1 week ago
0
Create new appimage workflow
#278
Jammyjamjamman
opened
2 weeks ago
1
The AI becomes stuck while trying to sort a large group of enemies
#277
bruhmoent
opened
2 months ago
0
Failed to start start_megaglest_g3dviewer
#276
DitaAjiPratama
closed
3 months ago
4
Build fails with LTO
#275
eli-schwartz
opened
6 months ago
0
build-mg.sh: add openldap to array
#274
andy5995
opened
10 months ago
1
fix macos build
#273
andy5995
opened
10 months ago
2
fix macos build using brew
#272
andy5995
closed
10 months ago
2
libidn.so.11 not found
#271
Frusadev
closed
1 year ago
6
workflows: migrate to checkout@v4
#270
andy5995
opened
1 year ago
0
Add official portable Windows package for local installs
#269
S-S-X
opened
1 year ago
0
Add Version to Uninstall Info
#268
Trenly
closed
6 months ago
1
test formatting all code in with clang style
#267
Jammyjamjamman
opened
1 year ago
0
crash when using a 'less than' sign within the unitDied section of scenario xml
#266
andy5995
opened
1 year ago
0
Fix build for macos
#265
Jammyjamjamman
closed
1 year ago
0
Gameserver: Please allow binding to given IP address
#264
tomreyn
opened
1 year ago
0
Windows fix
#263
Jammyjamjamman
closed
1 year ago
0
3.13.0, Fedora 36, Crash on start
#262
balintbarna
closed
6 months ago
1
Dockerfile:enable sources and use `apt build-dep`
#261
andy5995
closed
1 year ago
1
Appimage
#260
Jammyjamjamman
closed
2 years ago
0
Add AppImage build
#259
Jammyjamjamman
closed
1 year ago
3
Run game with command line argsument, required video device
#258
pavanvo
opened
2 years ago
0
Feature command queue after morph commands
#257
pavanvo
opened
2 years ago
1
Add meson build system
#256
andy5995
opened
2 years ago
0
Game goes OOS shortly after player rejoins (when rejoin is enabled)
#255
andy5995
opened
2 years ago
2
Units always get queued on the same building when there's not enough resources.
#254
Rampoina
opened
2 years ago
0
Unfinished buildings can't be added to a control group with other buildings
#253
Rampoina
opened
2 years ago
0
mk/linux/build-mg.sh:add option to specify build dir
#252
andy5995
closed
2 years ago
1
Doesn't build/can't link to ssh on Ubuntu 22.04 (Jammy)
#251
andy5995
closed
2 years ago
4
workflows/cmake.yml:add tests for recent gcc versions;migrate to checkoutv3
#250
andy5995
closed
2 years ago
1
add '-Wall' to most common builds
#249
andy5995
closed
2 years ago
1
.github/workflows/cmake.yml:cancel in progress jobs if newer job is started
#248
andy5995
closed
2 years ago
0
CI needs additional tests for more recent compilers
#247
andy5995
closed
2 years ago
0
allow ipv4 and 6 connections
#246
andy5995
opened
2 years ago
5
Implement ipv6 support
#245
andy5995
opened
2 years ago
0
Fix unit/building progress not getting restored when loading a game
#244
Rampoina
closed
2 years ago
1
Load the game on double click on the loading menu
#243
Rampoina
closed
2 years ago
1
Double clicking on a game entry on the load menu should load the game
#242
Rampoina
closed
2 years ago
3
Matrix chat room
#241
andy5995
opened
2 years ago
0
Feat/non blocking for loading game info
#240
pavanvo
opened
2 years ago
1
Make the "meeting point" arrow always visible
#239
Rampoina
opened
2 years ago
2
The building rally point is not visible beyond a certain distance.
#238
Rampoina
opened
2 years ago
0
Add the option to use a texture for the mouse cursor
#237
Rampoina
opened
2 years ago
0
Queueing commands after a morphing command cancels the morphing.
#236
Rampoina
opened
2 years ago
2
warning: ‘throw’ will always call ‘terminate’
#235
Rampoina
opened
2 years ago
0
Rotate the camera around the center point
#234
Rampoina
opened
2 years ago
0
Loading game blocking main thread
#233
pavanvo
opened
2 years ago
3
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