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N8python
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n8ao
An efficient and visually pleasing implementation of SSAO with an emphasis on temporal stability and artist control.
Creative Commons Zero v1.0 Universal
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no default precision defined for variable 'vec2[4]'
#36
jaymaycry
opened
3 weeks ago
4
how can i use n8ao with ssr from threejs example or any other SSR?
#35
ronancheng
opened
1 month ago
1
Artifacting and banding when camera is really far away using ScreenSpaceRadius
#34
kitaedesigns
opened
1 month ago
3
1.9.0: Orthographic Camera support
#33
gpeu
closed
1 month ago
3
N8AO produces THREE.WebGLProgram: Shader Error 0
#32
tonyblu331
opened
2 months ago
13
When camera position is far, the scene is abnormal
#31
liuyehua
opened
2 months ago
4
AO receiver but not casting
#30
Ben-Mack
closed
2 months ago
3
v167 Deprecates LinearTosRGB
#29
ashconnell
closed
3 months ago
2
My buffer is not being cleared
#28
pailhead
closed
3 months ago
1
Fixed deprecated WebGLMultipleRenderTargets in r162
#27
naive17
closed
6 months ago
1
THREE.WebGLMultipleRenderTargets has been deprecated and will be removed in r172. Use THREE.WebGLRenderTarget and set the "count" parameter to enable MRT.
#26
naive17
closed
6 months ago
2
Fragment shader error resulting in black objects
#25
bryndsey
closed
8 months ago
3
Debug Mode Question / Issue
#24
jteppinette
closed
9 months ago
2
Incompatible with ThreeJS Helpers
#23
PeteMatterfield
closed
5 months ago
3
AO Visible in Direct Light
#22
PeteMatterfield
closed
5 months ago
2
Option to accumulate over multiple frames
#21
harrycollin
closed
5 months ago
10
fix: depth downsampling on Android
#20
StrandedKitty
closed
10 months ago
1
Shader errors?
#19
3dpk-interactive
closed
5 months ago
7
Colors issue with THREE.js r156
#18
LR17
closed
5 months ago
12
AO from single side materials
#17
whitecad
closed
1 year ago
1
Hi, I just found out when open halfRes with true, the ao in map also have some same problem....
#16
liuyehua
closed
1 year ago
5
N8AO + Bloom doesn't work when multisampling enabled
#15
stockto2
closed
1 year ago
7
hi, I'm here again... I found that an object that is very far away from the camera turns black....
#14
liuyehua
closed
1 year ago
19
when camera far number too big have some problem...
#13
liuyehua
closed
1 year ago
3
excluding objects
#12
sheley1998
closed
1 year ago
4
Issues w/ AO at large distances from the origin
#11
liuyehua
closed
1 year ago
6
Is there any way to integrate with fog?
#10
LukeCarlThompson
closed
1 year ago
9
Turning on HalfRes on a Samsung A32 turns a part of the scene black/dark
#9
woondossier
closed
1 year ago
16
.setDisplayMode Overlay
#8
fanjules
closed
1 year ago
3
Dramatically boost performance by lowering AO resolution
#7
fanjules
closed
1 year ago
8
I found that when there are linesegment models in the scene, there are many jagged lines that cannot be eliminated...
#6
liuyehua
closed
1 year ago
3
fix: render with fullscreen triangle, WebXR rendering with postprocessing
#5
CodyJasonBennett
closed
1 year ago
1
About the new AO color implementation
#4
ButzYung
closed
1 year ago
2
material.clone is not a function
#3
jakobhenner
closed
1 year ago
6
pass.setRenderer is not a function
#2
vedrankolac
closed
1 year ago
4
Multiple instances of Three js being imported
#1
vis-prime
closed
1 year ago
2