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NEstelami
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ZAPD
Zelda Asset Processor for Decomp
MIT License
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Grayscale images
#324
GabrielCNoble
opened
2 weeks ago
0
Emit different keyframe skeleton struct based on limb type
#323
hensldm
closed
3 months ago
0
ZAPD features to support OOT multiversion assets
#322
cadmic
closed
4 months ago
0
Update main.yml
#321
louist103
closed
7 months ago
0
Write numCommands instead of commands.size() in CS_BEGIN_CUTSCENE
#320
cadmic
closed
7 months ago
0
Pass more arguments to OoT CS_LIGHT_SETTING
#319
cadmic
closed
7 months ago
1
Add `hex-commented-{left,right}` options for `--cs-float`
#318
Dragorn421
closed
7 months ago
0
Add option to extract cutscene floats as hex
#317
louist103
closed
8 months ago
0
Feature: Write floats in CutsceneData as IEEE-754 "hex"
#316
Dragorn421
closed
8 months ago
1
Implement CKeyframe
#315
louist103
closed
9 months ago
0
GHA Test 2
#314
NEstelami
closed
9 months ago
0
GHA Test 1
#313
NEstelami
closed
9 months ago
0
GH Actions test
#312
louist103
closed
9 months ago
0
Mm spline fixes
#311
louist103
closed
9 months ago
0
Implement CS Splines for MM
#310
louist103
closed
10 months ago
0
Files ending in padding/unaccounted do not respect the `RangeEnd` attribute for a file.
#309
Thar0
opened
10 months ago
1
Assets using ExternalFile should use a File's OutName over Name when emitting includes for the external file
#308
Thar0
opened
10 months ago
1
Use Enum names for Ocarina Actions and Sequence IDs
#307
Yanis002
closed
10 months ago
1
Use Player Cue Ids enum
#306
Yanis002
closed
10 months ago
1
Update old names to newer ones
#305
Yanis002
closed
1 year ago
1
Building ZAPD on cygwin
#304
Dragorn421
closed
6 months ago
2
Update OoT and MM's cutscene names
#303
Yanis002
closed
1 year ago
3
``make rebuild`` causes an error
#302
Yanis002
opened
1 year ago
0
Fix a small typo in the readme
#301
Yanis002
closed
1 year ago
0
Support for compiling on MacOS 10.14
#300
rogual
closed
1 year ago
0
Add missing #include <unordered_map>
#299
rogual
closed
1 year ago
0
Ignore warning args in ParseArgs
#298
hensldm
closed
1 year ago
0
Switched to Clang-Format-14.
#297
NEstelami
closed
1 year ago
0
Sign player anim data
#296
louist103
closed
1 year ago
0
Some cleanup and refactoring
#295
NEstelami
closed
1 year ago
0
Cam data Fixes
#294
louist103
closed
1 year ago
2
Enable C++17 in ZAPD utils.
#293
louist103
closed
1 year ago
0
Refactor - Clean up ZTexture, ZFile, and Main
#292
NEstelami
closed
1 year ago
0
GCC 13 Fixes
#291
louist103
closed
1 year ago
0
Refactor - Clean up and document declaration class.
#290
NEstelami
closed
1 year ago
0
Waterbox nodes
#289
louist103
closed
1 year ago
0
Warn hardcoded pointers (Merge Conflict Fix)
#288
NEstelami
closed
1 year ago
0
Use ARRAY_COUNT where possible.
#287
NEstelami
closed
1 year ago
0
Modify ZFile.cpp for inc file creation
#286
Captainkittyca2
closed
1 year ago
0
Additional fixes to include paths on Windows
#285
NEstelami
closed
1 year ago
1
Fixed issue with include paths on Windows.
#284
NEstelami
closed
1 year ago
0
Close files
#283
louist103
closed
1 year ago
0
Fixed incorrect cutscene command.
#282
NEstelami
closed
1 year ago
0
Fixed improperly extracted vertices.
#281
NEstelami
closed
1 year ago
0
Added alias for ZPath called "PathList".
#280
NEstelami
closed
1 year ago
0
Better checks for hex digits in XMLs
#279
louist103
closed
1 year ago
0
Added setting for ZBackground Array Size
#278
NEstelami
closed
1 year ago
0
Fixed build error from missing .git directory.
#277
NEstelami
closed
1 year ago
0
genbuildinfo.py fails if the source is not inside a git repo
#276
ethteck
closed
1 year ago
2
No explicit error when a string can't be parsed as a number
#275
Dragorn421
closed
1 year ago
1
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