Prosperity Wars game
Demo
There is an early browser demo of this game located here
It is roughly 6MB in size, some devices are not supported.
Currently development is paused. Maybe someday I'll have time to implement it in better form, with better graphics and real business plan.
There is also a standalone windows edition under releases which runs faster.
Description
I'm a huge fan of the game Victoria 2, but I was disappointed in the economy mechanics of the game. Unable to find a strategy simulation game with a better economy, I decided to make my own.
Main simulation principles in PosperityWars include:
- Agent based simulation with real population units, fabrics, countries
- Prices determined by supply / demand balance (currently with one market and one currency - gold)
- No price limits (except 0.001 and 999), allowing realistic inflation
- Population consume goods ordered by price from cheap to expensive (making more demand for cheaper goods)
- Factories can compete for workforce by competitive wages
- Factories have specified owners like the government or population unit
- Capitalists can take loans form national bank for business expansion
- Governments can put extra money in bank
- Governments can compete by wars
What it has now (v0.20.6)
- Provinces and Countries (generated randomly OR generated from image file)
- Movements and Rebellions
- Factories and National banks
- Population agents (Aristocrats, Capitalists, Farmers, Soldiers, Workers, Tribesmen, Artisans)
- Basic production\free market trade\consumption
- Basic warfare
- Basic inventions
- Basic reforms (population can vote for reforms)
- Population demotion\promotion to other classes
- Migration\immigration\assimilation
- Political\culture\core\resource\population\prosperity map mode
- Basic diplomacy (only relations for now)
- Planned economy!
Maps are generated randomly, you play as a leader of a country. For now you are able to grow the prosperity or try to conquer the world.
Screenshots
License is GPL-3.0