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A command that users can run with X minute breaks.
The executor can specify a user in a server, then if the rob is successful, the bot takes a random amount of money from the specified user, and gi…
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I got some hours with this mod enabled, and I am observing a new economic pattern in the game.
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If I am not mistaken, the idea of this mod (compared with previous versions of "economy mod" al…
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Afer a little bit of playing on the server the inital economy is extremely slow as you don't start with any bolts and you only get 100 bolts per print off an unupgraded bolt generator.
Currently it w…
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### Operating System
Windows 11
### HOI4 version
1.14.7
### TNO version
1.5.0d
### Do you have other mods in use?
None
### Were you using Steam?
No
### Which major expansions do you NOT have…
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A tool that notifies us on Discord of an account's wealth change from login to logout if the account's wealth has drastically changed.
A tool that shows us the total economy of the server as well …
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### Check for previous/existing GitHub issues/module proposals
- [X] I have checked for previous/existing GitHub issues/module proposals.
### Check this module doesn't already exist in the module in…
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![image](https://github.com/Facepunch/sbox-hc1/assets/22372616/8b3ac8f6-e700-4f52-a5c9-3a301edcd51a)
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Give towns a central bank, where town lord is the owner. Bank is re-created for new lords and transfers funds. Town residents can deposit into bank, which uses funds to pay for upgrades etc.
Add co…
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It would be interesting to take a look at various games and see how their economies work, both MMO and single player.
I know that there was a paper written about UO's economy and how the player bas…