Raylib-Cs
v4.2.0.5
should now include full osx support, both x64 and arm64, which includes supporting the M1.
If you test on the M1 and have problems, please raise an issue.
Managed C# bindings to Raylib
, a friendly 2d/3d game framework similar to XNA / MonoGame.
raylib
: Core features, including Audio.rlgl
: OpenGl abstractionraygui
: An Imperitive Guiphysac
: A 2d physics frameworkeasings
: for simple animations (Managed Port)raymath
: game math library (Managed Port)unsafe
for 3d workflows.net5+
, Mono 6.4+
, NetCore3+
(via netStandard 2.1
)Win10
. User Reports Arch
Linux works. Please test on other platforms and raise an issue if any problems occur.Raylib is a friendly-to-use game framework that includes basic scenarios to meet your needs: audio, 2d, 3d, fonts, animation, 2d physics. Somewhat similar to Xna
or MonoGame
but friendlier. However, Raylib
is a C/CPP framework. Raylib-CsLo
is a C# Wrapper over the top, which lets you gain raylib's powers to quickly prototype your game ideas.
If you stick with 2d, you don't need to use any unsafe
(pointer) code, which lets 2d users feel at home and use Raylib-CsLo
as an awesome 2d game framework.
unsafe
to use)3d in CsLo
requires the unsafe
keyword. If you use 3d, you need to understand a bit of how pointers work. Raylib uses these to link things like Model
, Mesh
, and Material
. Writing wrappers over these is possible but it would basically be creating a an entirely new framework. I suggest leaving this as-is, as it avoids object allocation (GC Pressure).
Additionally, 3d users: Be sure you check the Usage Tips section below, especially on how you need to use Matrix4x4.Transpose()
when sending matricies to Raylib.
using Raylib_CsLo;
namespace StandaloneExample
{
public static class Program
{
public static async Task Main(string[] args)
{
Raylib.InitWindow(1280, 720, "Hello, Raylib-CsLo");
Raylib.SetTargetFPS(60);
// Main game loop
while (!Raylib.WindowShouldClose()) // Detect window close button or ESC key
{
Raylib.BeginDrawing();
Raylib.ClearBackground(Raylib.SKYBLUE);
Raylib.DrawFPS(10, 10);
Raylib.DrawText("Raylib is easy!!!", 640 , 360, 50, Raylib.RED);
Raylib.EndDrawing();
}
Raylib.CloseWindow();
}
}
}
./Raylib-CsLo-DEV.sln
in Visual Studio 2022.Raylib-CsLo.Examples
project will run by default, and will run through all (aprox 100+) examples../StandaloneExample
folderThe following platforms are shipped in the nuget package:
win-x64
: confirmed working on Win10, x64
. This is the platform used for dev/testing of raylib-cslo
.linux-x64
: confirmed working on Arch
Linux. Binaries built under Ubuntu 20.04
so that shold also work.osx-x64
: not confirmed yet. Please let me know if you try.You can build the native binaries for whatever platform you need. Please see the readme under https://github.com/NotNotTech/Raylib-CsLo/tree/main/Raylib-CsLo/runtimes for more info.
Here are links to most the examples.
Core |
Shapes |
Textures |
Text |
Models |
Shaders |
Audio |
Physics |
---|---|---|---|---|---|---|---|
Raylib-Cs
Raylib-Cs |
Raylib-CsLo |
---|---|
An artisanal, bespoke binding+wrapper. | A cold, calculating robo-binding. |
Each binding is hand crafted with carefull design | Exact Bindings (Autogen) with wrappers to make C# usage nice. |
Bindings for Raylib and extras RayMath , RlGl . |
Bindings for Raylib and all extras (RayGui , Easings , Physac , RlGl , RayMath ) |
Optimized for normal C# usage | Optimized for maximum performance and might require unsafe |
New Raylib version? Harder to detect breaking changes | New Raylib version? Breaking changes are easy to spot and fix |
includes Intellisence docs | No docs. Use the Cheatsheet / Examples |
Born 2018-07 | Born 2021-11 |
Lots of examples | ALL 100+ Raylib examples |
zlib Licensed | MPL 2.0 Licensed |
Nuget Package | Nuget Package |
Raylib 4.0 | Raylib 4.2 |
lots of contribs | few contribs |
If you need a custom camera, check out the Raylib-Extras-CsLo
project, which contains a custom First Person Camera and Third Person Camera. https://github.com/NotNotTech/Raylib-Extras-CsLo
SOME_IDEA
?
Raylib-CsLo
include the SOME_FUNCTION_YOU_NEED()
function?
raygui
and physac
, but with the exception of things in the Known Issues
section further below.SOME_OTHER_FUNCTION_YOU_NEED()
?
string
marshalling), but some involving pointers have been left as-is. If you come across a function that you feel needs more wrapping, you can raise an issue or perhaps submit a PRsbyte*
have string
wrappers, so be sure to look at the overload you can call.int
?
_
to the end of the function/property. For example: Camera3D.projection_ = CameraProjection.CAMERA_ORTHOGRAPHIC;
or Gesture gesture = Raylib.GetGestureDetected_();
.(int)
.sbyte[]
arrays being allocated?
sbyte[]
is allocated for string marshall purposes, to avoid runtime allocations.RayMath
?
Raylib_CsLo.RayMath
contains a lot of super helpful functions for doing gamedev related maths.RayMath
helper functions have been translated into C# code. This makes the code pretty fast, but if the same function exists under System.Numerics
you should use that instead, because the DotNet CLR treats things under System.Numerics special, and optimizes it better.Matrix4x4.Transpose(yourMatrix)
Audio
: v4.2 Regression Bug. There is a state corruption bug in the native audio subsystem if you dispose of streaming audio. You may encounter this if you use multiple windows and audio streaming. see this tracking issue for more info.RayGui
: be sure to call RayGui.GuiLoadStyleDefault();
right after you InitWindow()
. This is needed to initialize the gui properly. If you don't, if you close a raylib window and then open a new one (inside the same app), the gui will be broken.Text.Unicode
example doesn't render unicode properly. Maybe the required font is missing, maybe there is a bug in the example (Utf16 to Utf8 conversion) or maybe there is a bug in Raylib. A hunch: I think it's probably due to the fonts not including unicode characters, but I didn't investigate further.System.Runtime.InteropServices.NativeMemory.Alloc()
insteadLogCustom()
is ported but doesn't support variable length arguments.Texture2D
doesn't exist. it is just an alias for Texture
so use that instead. You might want to use using
aliases like the following
//usings to make C# code more like the raylib cpp examples.
//to see more stuff like this, look at Raylib-CsLo.Examples/program.cs
global using Camera = Raylib_CsLo.Camera3D;
global using RenderTexture2D = Raylib_CsLo.RenderTexture;
global using Texture2D = Raylib_CsLo.Texture;
global using TextureCubemap = Raylib_CsLo.Texture;
global using Matrix = System.Numerics.Matrix4x4;
OFF
.0) assume you are using Visual Studio (or maybe rider?) and can run dev.sln
1) fork the repo, build and try out the example project
2) Pick something to do
check out the readme under the binding-gen
folder
If there is a platform that doesn't work due to no native binary being shipped with the Raylib-CsLo nuget package, you should just be able to yoink the official raylib native library ...like from here and if it's put in the right folder location (output folder), raylib-cslo can use it, assuming it's named properly. If you do this you need to be aware that the various raylib-extras will not be available, but everything else should work.
By default, this repository is licensed under the Mozilla Public License 2.0 (MPL). The MPL is a popular "weak copyleft" license that allows just about anything. For example, you may use/include/static-link this library in a commercial, closed-source project without any burdens. The main limitation of the MPL being that: Modifications to the source code in this project must be open sourced.
The MPL is a great choice, both by providing flexibility to the user, and by encouraging contributions to the underlying project. If you would like to read about the MPL, FOSSA has a great overview of the MPL 2.0 here.
If for some reason you or your organization really, REALLY can not open source your modifications to this project, I am willing to offer a PCL for USD $1000, half of which will be donated to the upstream raylib
project. Payment can be made via github donations. Yes $1000 is a lot of money, so just try to accept the MPL terms and move on with life!
If you still think a PCL is what you need, raise an issue or email JasonS aat Novaleaf doot coom to discuss.
changelog for major releases.
Shpendicus
).Shpendicus
).Peter0x44
).Raylib4.2
. Bugs:
4.0
nuget package until someone contribs the Raylib native build for those platforms.physac.dll
and bindings for it added. Physics
and Audio
examples ported. All raylib
examples complete!RayGui
, and Easings
Raylib.extras ported to managed code. Shapes
,Textures
, and Text
examples ported.Model
, and Shader
examples ported.RayMath
, RlGl
)Core
examples ported, so "feature complete" for the workflows used in those examples (and, complete only for those workflows)